| Client | Summary |
|---|
 | Yurim (First Floor, Tavnazia) (J-8) Yurim wants to show you the fruits of her research, but lacks the materials to begin the final stage of the experiment. You know what you have to do!
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- In order to trigger this quest, you must have reached Chains of Promathia's Chapter VIII: Emptiness Bleeds (i.e. access to Al'Taieu).
- Next, talk to Yurim, located at (J-8) on the lower portion of the top floor of the Tavnazian Safehold.
- Yurim will ask that you bring her "a tiny hexagonal chip" and either a silver obi, a silver earring, or a gorget.
- Using the lists below, decide if you would like to receive a Lv.65 regenerative earring, a Lv.71 elemental obi, or a Lv.72 elemental gorget. Each of these items have different uses and are described in length below. Those who use magic will be much more interested in the obi while those who melee will be intrigued by the gorgets.
- Once you have made your selection, trade Yurim the appropriate "base" items (i.e. chip + obi, gorget, or earring).
- Next, trade Yurim an apple pie and she will talk to you in depth about where you will be able to obtain your final ingredients.
- Travel to Al'Taieu and start forcibly extracting organs from all visible sea creatures (be sure to check their organ donor card first). Each Obi/Gorget/Earring requires a different combination of organ and tissue; use the information provided below to determine which organs you need to farm.
- With a Thief in your party, organs will drop very frequently; often getting H.Q. organs that are used to spawn sea gods. Luminian Tissue is the only real rarity, but all of the creatures in Al'Taieu have the possibility of dropping it. If you are trying to obtain one of the earrings, you will have to hunt the Euvhi in the Grand Palace of Hu'Xzoi and the Garden of Ru'Hmet.
- Once you have obtained all of your organs, return to Yurim and trade them to her. You will receive your reward and complete the quest.
- This quest is repeatable.
Reward: 1 regenerative earring, 1 elemental obi, or 1 elemental gorget
Pre-requisites: Complete CoP 7-5
Title Received: N/A
Repeatable: Yes
Organs & Chips
Earring(s)
Relaxing Earring
Sanative Earring
Obi(s)
Some of you may not know this (because I didn't), but in Final Fantasy XI, anyone who casts a spell during the spell's corresponding elemental day will have the slight possibility of gaining an extra 10% spell potency. However, it's a random effect and you will rarely see it happen. In the same way, casting on a elemental day that your spell is weak against will cause your magic to have -10% effectivness
(for more information, see
Crystals and the Clock).
All that these
elemental obi do is guarantee that, when the latent is active, the random elemental bonus works 100% of the time. The latent effect is activated on the day and/or weather that is associated with the
obi being worn. For instance:
- If you cast an elemental spell of the same element as the obi on the corresponding elemental day, you will get a 10% spell bonus.
- If you cast an elemental spell of the same element as the obi while the corresponding weather element is in effect, you will get a 10% spell bonus.
- If you cast an elemental spell of the same element as the obi during the corresponding double weather element, you will get an additional 10% spell bonus.
For example, lets take into consideration what would happen on
Lightsday, if you were (or were not) wearing the
Korin Obi:
Without the
Korin Obi equipped, on
Lightsday (or during
light weather), a regular
Cure spell will randomly heal for 10% more HP;
Holy will randomly do 10% more damage, etc.
Now,
with a
Korin Obi equipped, that 10% will activate 100% of the time.
Also, it's cumulative; meaning, if you cast a
Cure spell on
Lightsday during
double light weather with the
Korin Obi equipped, your
Cure spell will do an extra 30% healing.
However, rumor has it that wearing the
Korin Obi during
Darksday (or dark weather) will make all light-based magic 10%
less effective (unsure if this has been proven or not).
In essence, these
Obi just guarantee that a normally random effect works 100% of the time, similar to how the BLM AF2 legs work (
Sorcerer's Tonban). These two items
are cumulative (i.e. they stack); wearing the
Sorcerer's Tonban on
Thundersday while wearing a
Rairin Obi, you're guaranteed to get +20% more damage out of your
Thunder spells.
It may interest some that
Dynamis always has
double dark weather, making the
Anrin Obi quite appealing; especially since Sleep, Sleep II, Sleepga, and
Sleepga II are all dark-elemental based.
So, what
don't these elemental obi do?
These
obi do not give you the full day/weather effect all the time; these
obi do not activate latent weather/day effects on other equipment.
| | Obi | Lv. | Equip | Ability | Race/Jobs |
|---|
 | Anrin Obi | 71 | Waist | Gain full benefit of Darksday/Dark weather bonuses | All |
 | Dorin Obi | 71 | Waist | Gain full benefit of Earthsday/Earth weather bonuses | All |
 | Furin Obi | 71 | Waist | Gain full benefit of Windsday/Wind weather bonuses | All |
 | Hyorin Obi | 71 | Waist | Gain full benefit of Iceday/Ice weather bonuses | All |
 | Karin Obi | 71 | Waist | Gain full benefit of Firesday/Fire weather bonuses | All |
 | Korin Obi | 71 | Waist | Gain full benefit of Lightsday/Light weather bonuses | All |
 | Rairin Obi | 71 | Waist | Gain full benefit of Lightningday/Lightning weather bonuses | All |
 | Suirin Obi | 71 | Waist | Gain full benefit of Watersday/Water weather bonuses | All |
Anrin Obi (dark)
Dorin Obi (earth)
Furin Obi (wind)
Hyorin Obi (ice)
Karin Obi (fire)
Korin Obi (light)
Rairin Obi (thunder)
Suirin Obi (water)
To get one of each belt, you would have to collect:
Gorget(s)
It's embarrassing to admit that even after all these years, I still find certain aspects about weaponskills and skillchains mildly confusing. One of these ongoing confusions has always been the
weaponskill attributes. While I understand that each weaponskill
does has an attribute or two (or sometimes three), I have never understood why. I've kept searching for some logical rhyme or reason for it and, so far, have not found one. The answer simply seems to be that "Square-Enix just programmed it that way" or "people discovered these attributes through trial and error" or "the Japanese have a Strategy Guide that's superior to Brady". Although it seems impossible to determine any logical formula to indicate why a certain weaponskill has the
weaponskill attribute that it does, one thing is for certain—they exist.

For example, let’s consider the
Dagger weaponskill attributes:
- Wasp Sting and Viper Bite have a Scission (earth) weaponskill attribute.
- Shadowstich has a Reverberation (water) weaponskill attribute.
- Gust Slash has a Detonation (wind) weaponskill attribute.
- Cyclone has both a Detonation (wind) and an Impaction (thunder) weaponskill attribute.
- Shadowstich has a Reverberation (water) weaponskill attribute.
- Energy Steal and Energy Drain have NO corresponding weaponskill attributes.
- Shark Bite has a Fragmentation (thunder) weaponskill attribute.
- Dancing Edge has both a Scission (earth) and Detonation (wind) weaponskill attribute.
- Evisceration has both a Fragmentation (thunder) and Transfixion (light) weaponskill attribute.
Aside from the arbitrary
weaponskill attributes discussed above, each weaponskill also has an
elemental attribute which is determined by the little colored boxes that appear next to the weaponskill names in your weaponskill list. However, your weaponskill's
elemental attribute only specifies if your weaponskill does elemental damage (i.e. the magical effect of the weaponskill). Again, let’s use
Dagger weaponskills as our example:
- Wasp Sting and Viper Bite both have a dark blue colored box next to their name; they both also have an added Poison effect, which is water-based.
- Shadowstich has a Bind effect which is ice-based (light blue).
- Gust Slash and Cyclone are both wind-based damage (green box).
- Energy Steal and Energy Drain both have an Aspir effect, which is dark-based (black).
- Shark Bite does light-based damage and is represented by a white box that is indistinguishable from the non-elemental white boxes that are described below.
- Dancing Edge and Evisceration have no magical effect, therefore, they are shown as gray (white); 90% of all weaponskill elemental attributes have this designation—this is indicated by their colored box as being either white/gray.
There has been much confusion between the
weaponskill attributes and the
elemental attributes, especially in relation to the elemental gorgets and how they work. However, the truth of the matter is that the "increased weaponskill damage and accuracy" that these gorgets provide is only activated by the
weaponskill attribute and has
nothing to do with the
elemental attribute (the little colored boxes next to the weaponskill name).
Keep in mind that the
weaponskill attribute also has
nothing to do with how you
skillchain. Whether you start or close the skillchian, your
weaponskill attribute remains the same; in other words, you'll never need to make a skillchain to get your latent to go off, since it only applies to your
weaponskill attribute.
There has also been some confusion about which gorget that one would choose for weaponskills that have two
weaponskill attributes; for example,
Evisceration (thunder & light) and
Dancing Edge (earth & wind). Most people just stick to the primary
weaponskill attribute.
People who keep very detailed parsers have indicated that these gorgets
can increase weaponskill damage by 15-18% and definitely help with accuracy. However, some of the increased damage on certain weaponskills is so minimal that some people may start to believe that they have chosen the wrong elemental gorget; only extensive parsing will be able to determine increased damage—even if it is only slightly better. While the effects of the gorgets will react differently to each weaponskill, there are just some that do not show much improvement.
Most people agree that these gorgets are especially useful for multi-hit weaponskills (e.g.
Asuran Fists or
Guillotine) as they significantly increase your accuracy, although there has been some debate about this as well.
These gorgets are especially useful in exp parties because you commonly use the same weaponskills for every skillchain. However, most people usually decide to give them a pass because they don't need yet another piece of (Rare/Ex) equipment clogging up their inventory space and most doubt that the extra damage they provide is enough to write home about. Not to mention that each gorget is Lv.72 and requires at least one (if not two)
Yovra organs to complete, making them nearly impossible for the casual player to farm.
See:
weaponskill attributes for more information.
| | Gorget | Lv. | Equip | Ability | Race/Jobs |
|---|
 | Aqua Gorget | 72 | Neck | Increases Weapon Skill Accuracy and Damage | All |
 | Breeze Gorget | 72 | Neck | Increases Weapon Skill Accuracy and Damage | All |
 | Flame Gorget | 72 | Neck | Increases Weapon Skill Accuracy and Damage | All |
 | Light Gorget | 72 | Neck | Increases Weapon Skill Accuracy and Damage | All |
 | Shadow Gorget | 72 | Neck | Increases Weapon Skill Accuracy and Damage | All |
 | Snow Gorget | 72 | Neck | Increases Weapon Skill Accuracy and Damage | All |
 | Soil Gorget | 72 | Neck | Increases Weapon Skill Accuracy and Damage | All |
 | Thunder Gorget | 72 | Neck | Increases Weapon Skill Accuracy and Damage | All |
Aqua Gorget
Breeze Gorget
Flame Gorget
Light Gorget
Shadow Gorget
Snow Gorget
Soil Gorget
Thunder Gorget
Which Elemental Gorget Is Right For You?
To avoid confusion, only the
primary weaponskill attributes have been listed here. Some weaponskills can be enhanced by more than one gorget; for example, the repetition of the
Fusion and
Fragmentation and
Gravitation attributes. However, you can even choose a gorget using your weaponskill's
secondary or
tertiary attribute. A full list of primary and secondary attributes can be found on the
Weaponskill Attributes snip.
| | Gorget | WS Attribute | Increases The WS Accuracy and Damage Of: |
|---|
 | Aqua Gorget | Reverberation and Distortion | Blade: Teki Brainshaker Circle Blade Cross Reaper Dark Harvest Full Break Piercing Arrow Shadowstitch Shockwave Shoulder Tackle Sidewinder Slug Shot Spinning Scythe Spiral Hell Split Shot Steel Cyclone Sturmwind Tachi: Gekko Tachi: Koki Vorpal Thrust |
 | Breeze Gorget | Detonation and Fragmentation | BackHand Blow Black Halo Blade: in Cyclone Dragon Kick Earth Crusher Evisceration Gale Axe Ground Strike Gust Slash Raging Axe Savage Blade Shark Bite Shell Crusher Spinning Slash True Strike |
 | Flame Gorget | Liquefaction and Fusion | Arching Arrow Burning Blade Decimation Detonator Dulling Arrow Emperial Arrow Flaming Arrow Full Swing Heavy Shot Hexa Strike Hot Shot Mistral Axe Red Lotus Blade Sniper Shot Spinning Attack Spinning Axe Tachi: Kagero Tachi: Kasha Wheeling Thrust |
 | Light Gorget | Transfixion and Fusion | Arching Arrow Blade: Chi Blade: Rin Decimation Detonator Double Thrust Emperial Arrow Heavy Shot Hexa Strike Howling Fist Mistral Axe Power Slash Raiden Thrust Tachi: Enpi Tachi: Goten Tachi: Kasha Thunder Thrust Vorpal Scythe Wheeling Thrust |
 | Shadow Gorget | Compression and Gravitation | Asuran Fists Blade: Ei Blade: Ku Blade: Ten Impulse Drive Keen Edge Nightmare Scythe One Inch Punch Penta Thrust Retribution Skewer Star Burst Sun Burst Swift Blade |
 | Snow Gorget | Induration and Distortion | Blade: To Blast Arrow Blast Shot Crossreaper Freeze Bite Frostbite Full Break Guillotine Raging Rush Shadow of Death Skullbreaker Smash Axe Spiral Hell Steel Cyclone Tachi: Gekko Tachi:Hobaku Tachi: Yukikaze |
 | Soil Gorget | Scission and Gravitation | Asuran Fists Avalanche Axe Blade: Ku Blade: Retsu Blade: Ten Calamity Crescent Moon Dancing Edge Fast Blade Hard Slash Impulse Drive Iron Tempest Rampage Retribution Seraph Blade Shining Blade Sickle Moon Slice Swift Blade Tachi: Jinpu Viper Bite Vorpal Blade Wasp Sting |
 | Thunder Gorget | Impaction and Fragmentation. | Armor Break Black Halo Combo Dragon Kick Evisceration Flat Blade Ground Strike Heavy Swing Judgment Leg Sweep Raging Fists Rock Crusher Savage Blade Seraph Strike Shark Bite Shield Bash Shining Strike Spinning Slash Weapon Break |