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When Angels Fall

Created by Juhle. Last edited by Juhle, 2 years and 63 days ago. Viewed 821 times. #3
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CoP Mission 8-3

You've been granted access to the Garden of Ru'Hmet. You must search the five towers in this area to regain the light you lost at the start of 8-1. Which light you lost depends on what race you are (Mithra lost the light of Dem, for example), and there is one tower for each race. You won't have to ascend all 5 towers, unless like us, your team comprises of all 5 races (nice going, Esger).

You can get the map as you go, by tagging the NPCs - there are 10 total here.

There aren't any required battles for this portion, so if you're skilled at avoiding those rotating eye things it's possible to solo this part.

After you have your light you need to get two "brands." To get to the area of where they are you must pass by 4 angry rotating eye things and a trap door. If these eyes aggro you the door closes. You have 3 options here: First, you can mgs (metal gear solid) your way past the eyes (on these, both the large and small eye can see you, plus they all rotate at different speeds). Your second option is to just kill them, but it takes at least a full party of 75s and you probably want to be able to sleep them too. The third, and most popular option, is to get some form of reraise status on yourself, aggro the eyes and die right next to the locked door. Once the pots drift back to their starting positions you'll be clear to reraise, the door will be open and you can just stroll through.

The brands are past some weird distortion things, I'm afraid I wasn't paying full attention to this part.

Once everyone has their light back and both brands you can enter the BCNM. This battle is uncapped, plus it's in the same zone (like the dragon for the NPC quest) so you can TP-up on monsters downstairs before you enter.

In this battle you face 4 eye thingies, two Blm and two Rdm types. The exit is on the far side from where you enter. In theory you want to seal+sleepga the pots, unload on one of the Blm pots and kill it asap. Continue to sleep and beat down the second Blm pot. If you're in trouble at this point you need to be in (or run to) a "safe" area around the edge/near the exit and wipe. Once the Rdm eyes reset position you can raise, use sleeping potions to TP up, heal and finish them off.

I hate to say "you need job X," and you don't absolutely need a Blm here, but holy crap it sure helps a lot in this case. We had one team lose only because they ran out of time (and last pot was under 10% too) before we got Blm help.

So Rdm Rdm Whm Drg Thf Pld certainly can win this fight, it's just really rough.

Swapping in a Blm for one of the Rdm and it becomes eays in comparison (not that its actually easy, just in comparison).

Kill the 1st Blm pot with everything you've got, and continue on to the second. If you kill them both before you wipe, you shouldn't lose. ES Sleepga II is the MVP here, with ES Sleepga and ES Sleep II after that. As stated above, you can safely die along the wall at either end, the South (blm pot) end is better because if they're dead you can be anywhere on the S 1/2 of the room and reraise safely. Also note that pots don't aggro across the left-right centerline. Don't forget bar-spells and watch out for having your reraise dispelled (and this is a fight where everyone will want to use a reraise item before going in).

Also of note, Mnk 2hr totally owns these pots, our Rdm Blm Whm Drg Mnk Pld team managed to kill 3 of the pots before they wiped. I've been told that double-Mnk 2hr with Blm help does actually make this BCNM easy.

After you finish you're dropped in some room, tag the funky glowy wall at one end for a cutscene. Then exit out to Al'Taieu for another neato cutscene.

Next Mission: Dawn (CoP 8-4)


Cutscene Compendium

  • 1) When Angels Fall (1) — Goblin Footprint; The Garden of Ru'Hmet (H-10)
  • 2) When Angels Fall (2) — Goblin Footprint; The Garden of Ru'Hmet (H-10)
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