Mission Orders:
A mercenary colleague has reported feeling an ominous presence to the weest of Dvucca Isle...
This is an uncapped BCNM with a maximum of a party of six. Please keep in mind, the BCNM is like an Assault mission in that you'll lose all buffs except food upon entering.
You will be fighting two waves of fomor/shadow type mobs. Each wave will consist of 5 pirates (Ashu Talif crew members). One of the pirates in the second wave will be a captain. You will win after getting the Captain's HP to about 20%.
This BCNM should prove little effort for a prepared group of level 75s. Elemental Sealed sleepga works well on the pirates as well as lullaby, so at least one mage or one bard is recommended. A fellow npc will help you out in this mission, so it's best to focus on his target so your sleeper does not have to worry about multiple sleep targets.
If mobs become unsleepable, kite them up and down the ship. There is plenty of room to move around and this tatic should give the rest of your team plenty of time and space to whittle down the opposing numbers.
You will start the next mission immediately upon winning the BCNM and will be dropped off at Nashmau (making multiple group runs a pain).
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The Dolphin Crest
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Ghosts of the Past
Overview:
Treasures of Aht Urhgan