South West Apollyon
Required Card: Red Card
Time Limit: 30 minutes
SW Apollyon: First Floor
This floor has
three total
Armoury Crates;
one time extension,
one item crate, and
one MP/HP/Ability restoration crate. However, you can only choose
one of these
Armoury Crates; opening one will cause the other two to disappear.
This Apollyon starts out with two sets of five Fomors;
Galka Paladin x2,
Elvaan Thief x2,
Hume Samurai x2,
Mithra Red Mage x2, and a
Tarutaru Black Mage x2. Each Fomor tends to have around 4,500 HP and has the possibility of dropping a single Ancient Beastcoin.
Defeating one of the
Fir Bholg at random will trigger the
Swirling Vortex to appear. Another one, at random, will cause the time extension, items, and HP/MP/Ablity restore
Armoury Crates to spawn in front of the vortex.
The Fir Bholg
can be slept using Sleep or Lullaby, although they seem highly resistant to most types of magical damage. The Fir Bholg will link with each other from significant distances, so be cautious when pulling. One last thing to note, each Fomor can use its job's two hour (i.e. Galkan Paladin can use
Invincible).
The items
Armoury Crate will usually include 4-5 Ancient Beastcoins and 1 or 2 AF+1 materials. The time extension
Armoury Crate gives a 10 minute extension.
SW Apollyon: Second Floor
This floor has
three total
Armoury Crates;
one time extension,
one item crate, and
one MP/HP/Ability restoration crate. However, you can only choose
one of these
Armoury Crates; opening one will cause the other two to disappear.
The second floor of SW Apollyon is littered with trees—Treants to be exact. To make matters worse, these
Treants are all inhabited with arboreal monsters: birds, bees, monkeys, spiders, caterpillars, and beetles. Each time you kill a
Jidra, one of the smaller
Arboricole NMs will spawn and
immediately attack your party. The only exception to this rule is the marginally larger and leafless
Jidra who is usually found near the center of this floor; it's uninhabited and, subsequently, will trigger the
Swirling Vortex.
Although the large, leafless Jidra has
always just 'been there' for us, there are some reports that say that you have to defeat 3-4 normal Jidra before it spawns—but from our experience, we find this to be false.
The
Jidra themselves,
never drop any Ancient Beastcoins, but the
Arboricole they spawn have a possibility of dropping 1-2 each. Unlike the first and last floor of this Apollyon, you must kill
every last Jidra (and offspring) in order to trigger the time extension, item, and HP/MP/Ablity restore
Armoury Crates. When triggered, these crates appear a good distance south of the Swirling Vortex.
The Jidra are light-based, so they are immune to Lullaby, but they are weak to Fire and Darkness magic. The large, leafless Jidra has an attack called
Leaf Storm which dispels every last one of your beneficial status effects (including food) and leaves you Slow'd.
The items
Armoury Crate will usually include 4-5 Ancient Beastcoins and 1 or 2 AF+1 materials. The time extension
Armoury Crate gives a 10 minute extension.
SW Apollyon: Third Floor
This floor has a total of
three static
Armoury Crates;
one time extension,
one item crate, and
one MP/HP/Ability restoration crate. Unlike the other floors of this particular Apollyon, you are able to open
all three crates. However, that doesn't mean that there isn't a catch.
The real
Armoury Crates are hidden among seven angry
Mimics. It is important to note that none of the
Armoury Crates on this level are pre-determined; there is
no way of knowing beforehand—it's simply the luck of the draw. Every crate is actually a Mimic in disguise until Final Fantasy XI decides otherwise. They don't open or aggro until they are examined. After which, however, the game will decide (randomly) if it's a legitimate
Armoury Crate or a nasty
Mimic.
If it's a
Mimic, get ready for an obnoxious fight. These Mimics literally spam their
Deathtrap ability, which is an AoE
Stun coupled with a very potent
Poison. Have your mages stay out of AoE range and keep double Paeon on the melees to counter the poison or have them bring their own
Antidotes (good idea). Staying out of AoE range can be difficult because
Mimics also use their
Draw In ability. They don't seem to have any particular magical weakness, at least none that I was aware.
As long as you can counter their strong poison,
Mimics are more annoying than they are dangerous. Killing
one of them triggers the
Swirling Vortex; depending on your your time and your party setup, decide whether to take your chances or skip the rest of this floor entirely.
Each Mimic tends to drop 1-2 Ancient Beastcoin. The items
Armoury Crate will usually include 4-5 Ancient Beastcoins and 1 or 2 AF+1 materials. The time extension
Armoury Crate gives a 10 minute extension.
SW Apollyon: Fourth Floor