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SE Apollyon

Created by Juhle. Last edited by Juhle, 2 years and 260 days ago. Viewed 2,307 times. #12
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South East Apollyon

Required Card: Black Card
Time Limit: 30 minutes

SE Apollyon: First Floor

SEA-F1 The slimes (and boss) on this floor are immune to blunt weapon damage; but are highy susceptible to piercing weapon damage.


SE Apollyon: Second Floor

SEA-F2 The crabs (and boss) on this floor are immune to slashing weapon damage; but are highly susceptible to blunt weapon damage.


SE Apollyon: Third Floor

SEA-F3 The skeletons (and boss) on this floor are immune to piercing weapon damage; but are highly susceptible to slashing weapon damage.
  • Note: Even the blunt-damage polearm, Bourdonasse, is ineffective here.
The skeletons both link and aggro low HP from a remarkably large distance, so be sure to keep your camp far away from the others. Their "Blood Saber" ability will drain a rather significant amount of HP from the party/alliance, so be sure to keep your melee and tanks away from your mages when fighting.


SE Apollyon: Fourth Floor

SEA-F4 The weapons on this floor are immune to magical damage; but can take all physical types of damage.


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