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Nashmeira's Plea

Created by Juhle. Last edited by Juhle, 331 days ago. Viewed 104 times. #3
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Walkthrough

  • Get cutscene at the lamp near Runic Portal (Blank Target).
  • Battlefield located at Nyzul Isle Staging Point.
  • There is a 45 minute time limit to complete this mission.
  • Raubahn reraises twice.
  • Defeat Raubahn three times and Razfahd to 50% to win the first battle.
  • Defeat Alexander to complete the mission.
Raubahn (Blue Mage):
  • Susceptible to sleep.
  • Uses Eyes On Me repeatedly. Be careful of Eyes On Me while his 2-hour ability Azure Lore is active; it can do over 1100 damage even to a target with Shell IV. Dark Carol, Dark resist gear and Absorb-CHR might help reduce the damage.
  • Will regen if left unclaimed.
  • First Round Moderate accuracy and damage.
  • Second Round Much the same as the first round; may be slightly stronger.
  • Final Round Has more HP and can be immune to either melee, magic, or ranged damage the entire fight. His immunity is based on what he took the most damage from the first and second round. He will give you a message upon reraise based on what you killed him with.
    • If you kill him twice with majority melee damage, he will be immune to melee in the last round.
    • If you kill him twice with majority magic damage, he will be magic immune in the last round.
    • If you kill him twice with majority ranged damage, he will be immune to ranged in the last round.
    • If you kill him with mixed damage, i.e. majority magic on round one and majority melee the second, he will have no immunities on the last round.
    • He flees in this form, so kiting is impossible.
    • Every time he reraises, he will mention what "his body remembers": that is a hint on what type of damage was dealt most. When defeated a second time, he will either say another sentence of the same sort (which means mixed damage was dealt in the preceding rounds), or an unrelated sentence. In this case, it is an indication that he has developed immunity (e.g., the same type of damage was dealt in the first two rounds).
  • Raubahn will be able to use Azure Lore again after reraising (hence he will able to use his 2-hour ability three times in total).
Razfahd (Iron Colossus Armor)
  • Seems very weak.
  • Does not move or regen.
  • Casts Holy II, Dia III, Diaga III, Banish IV, Banishga III.
  • Once down to 50%, a cutscene will be triggered.
    • Uses Perfect Defense around 50%. The cutscene will not trigger a cutscene until Raubahn is defeated a third time.
  • Best to store TP on him.
Alexander
  • Once the transformation cutscene is over, you will need to defeat - - Alexander who will have 100% HP.
  • Does not move, turn, or regen HP.
  • Can change his immunity between melee and magic during the battle.
  • Seems to be weak to Blizzard.
  • Can take a very long time to kill, even with two-hour abilities. His use of multiple AoEs make a wipe or several wipes likely. Time can be as much an enemy as the boss himself, so it may be wise to retry if someone dies before facing Alexander.
  • Alexander is known to use the following:
    • Draw In, when the target is beyond 20'.
    • Casts Holy II, Diaga III, Dia III, Banishga III, and Banish IV.
    • Radiant Sacrament: Targeted AoE physical damage (200-400 damage) and wipes Utsusemi and Additional Effect: Magic Defense Down. Physical damage reduction gear reduces damage taken from this. If your Ninja is tanking, it would be better to straight tank Alexander. He uses this move less frequently when person with hate is standing beside it.
    • Void of Repentance: Single target Terror for several seconds.
    • Gospel of the Lost: Heals Alexander for around 900-1100 HP and removes debuffs. Very short casting time, but can be stunned.
    • Divine Spear: Low Damage single target move which has an additional effect of attack -25%. This is a conical attack and he only seems to use it if his target is directly in front of him.
    • Divine Judgment: AoE 1000+ physical damage and clears Utsusemi. Alexander will use this ability at 50% of his HP and possibly several times again at 5% like a 2-hour ability. He will give a warning the chat log including "ΩΩΩΩΩΩΩ." Divine Judgment is radial around the target, not radial around Alexander.
    • Mega Holy: Area of Effect light damage.
    • Perfect Defense Complete immunity to either magical, physical, or ranged attacks for a short period of time. Uses this from around 10% and can use multiple times, each time resulting in a new immunity. Check the immunity before using Magic, Weapon Skills, or Two-Hours.

Notes

  • In all of Raubahn's forms, using stun spells and skills are important, so having a Dark Knight or Blue Mage in the party will certainly help with the survival of the party as well as overall damage.
  • Alexander only aggros within normal hearing range and will attack you if you get too close.
  • Automations can be deployed outside his agro radius, allowing PUPs to damage Alexander with Deploy-Retrieve-Deactivate while the party recovers from a wipe.
  • Alexander does not regen health if left unclaimed, so it is possible to wipe, reraise, unweaken, and continue damaging him from the point at which the wipe occurred.
  • The use of Tractor is allowed in this battle.
  • If you fail the mission, you will need to return to Naja Salaheem to obtain another Mythril Mirror key item for another fight.
  • No experience point penalty from death.
  • You can save Imperial Standing for runic portal pass by using Assault Orders for Nyzul Isle since you do not have to leave the staging point.
  • This fight can be repeated for someone else who needs the fight. No mirror is required for the person reentering.

Strategy

Party Set-up

PLD - Main Tank

WHM - Main Healer

RDM - Support Healing/Debuffing/Buffing

BLM - Main Magic Damage Dealer

The final two spots can be filled by any Damage Dealer. It is recommended that one of them be able to attack from a distance, but two Melee Damage Dealers also work, so long as they do not pull hate from the PLD.

When fighting Raubahn: Raubahn is a tricky little bugger, not only for his ability to Reraise twice, but for his use of Eyes on Me. With the jobs listed above, both the PLD and the BLM have access to some sort of Stun, but it doesn't hurt to have either a DRK (Weapon Bash and Stun) or a BLU (Head Butt) in the party as well. This will greatly help the WHM in keeping his/her MP high in the event of a particularly nasty hit from either his Magic or his Weapon Skills. The goal for this fight is to keep all members of the party alive until Raubahn is down for the count. It is also well worth it to focus on different types of damage for each Reraise Raubahn uses to avoid him being immune to anything. It is recommended that you deal mainly melee damage the first round and magic damage the second, but it really depends on the setup of the party as a whole.

When fighting Razfahd: Best case scenario, most of Raubahn's Eyes on Me are Stunned, the PLD is in good shape and the WHM has a decent supply of MP. At that point, you can chose to keep time down and work on fighting Razfahd while everyone else rests up if need be. Razfahd is depressingly weak and will give up at 50% HP.

Intermission: At this point, the CutScene runs and everyone gets a nice break from the fighting. Let the party know not to engage the enemy until everyone has rested to full, party members are unweakened, and everyone knows where to stand.

When fighting Alexander: For this fight, everyone should be a decent distance from everyone else, just enough to escape the radius of Radiant Sacrament. The PLD should stand in front of Alexander, and keep have with all the Job Abilities and Spells at his disposal. Staying out of melee range is essential, as it makes sure the WHM only has to heal the damage from his Abilities and Light-based Magic. Removing melee attacks from the damage the PLD is taking makes a big difference.

The WHM should stand to one side of Alexander, keeping the PLD in range of Cure, Regen, and Erase (for Dia III). I, personally, chose to stand on the raised platform on Alexander's left hand side (when looking down the hallway at the door). This gives me enough room to keep both the PLD and all Melee Damage Dealers in range. The RDM is recommended to stand close enough to keep the WHM and PLD in range for Refresh and Curing.

It is possible to keep the tank alive for a decent amount of time while spamming Cure III, but an occasional Cure IV or V is necessary. When the WHM eventually runs out of MP, the RDM should be alerted so it can then take over main curing the PLD while the WHM rests as much MP as possible.

The BLM has a particularly easy time. It is recommended to stand at the entrance to the hallway, dump all of their MP into highest Tier spells or Ancient Magic and then running back to the door to escape the range of all attacks while they rest back to full and begin the process all over again. It is also possible to stand anywhere else where it is possible to escape attack range. All BLMs should keep aware of the hate they generate as to not draw Alexander's attention.

Melee Damage Dealers should try to be in range of the WHM, in the event they need to be cured, but far enough away from any other Melee Damage Dealers. Curing Melee Damage Dealers should come as a lesser priority to healing the PLD.

Ranged Damage Dealers should practice a tactic similar to that of the BLMs. Go into range for attack, attack, then get out of range. Rinse and repeat. Ranged Weapon Skills should also follow this pattern, especially if they generate a large amount of hate. Ranged Damage Dealers should not need curing.

In the event of a wipe, the ideal place to die is right at the entrance of the hallway. There, every player is in range of Radiant Sacrament, but out of Alexander's aggro range. After a wipe, rest to full and begin all over again.

If you feel as though your PT has the option to Skill Chain and Magic Burst, it is possible to do so (using Darkness Skill Chain), though none of the parties I have been in has attempted it.

All in all, keeping the PLD alive, swapping out the WHM and RDM for Curing when needed, having the BLM continue to dump their MP, and Melee and Ranged Damage Dealers avoiding drawing hate is essential for this fight. Following that set-up should ensure a smooth fight with minimal death. Aside from that, make sure you go into the battle calm and collected to avoid panicking mid-fight. My first successful fight ended with a clear time of 44 minutes, 58 second, so I know how tense the fight can become.

This strategy has won me "Treasures of Aht Urhgan 44: Nashmeira's Plea" 3 out of 6 times, and all losses resulted because of not being familiar with the people in the party. This is a fun and truly epic battle. Good luck!

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