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In the Name of Science

Created by Jamari. Last edited by Juhle, 2 years and 363 days ago. Viewed 44,958 times. #89
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YurimYurim
(First Floor, Tavnazia) (J-8)

Yurim wants to show you the fruits of her research, but lacks the materials to begin the final stage of the experiment. You know what you have to do!


  • In order to trigger this quest, you must have reached Chains of Promathia's Chapter VIII: Emptiness Bleeds (i.e. access to Al'Taieu).
  • Next, talk to Yurim, located at (J-8) on the lower portion of the top floor of the Tavnazian Safehold.
  • Yurim will ask that you bring her "a tiny hexagonal chip" and either a silver obi, a silver earring, or a gorget.
  • Using the lists below, decide if you would like to receive a Lv.65 regenerative earring, a Lv.71 elemental obi, or a Lv.72 elemental gorget. Each of these items have different uses and are described in length below. Those who use magic will be much more interested in the obi while those who melee will be intrigued by the gorgets.
  • Once you have made your selection, trade Yurim the appropriate "base" items (i.e. chip + obi, gorget, or earring).
  • Next, trade Yurim an apple pie and she will talk to you in depth about where you will be able to obtain your final ingredients.
  • Travel to Al'Taieu and start forcibly extracting organs from all visible sea creatures (be sure to check their organ donor card first). Each Obi/Gorget/Earring requires a different combination of organ and tissue; use the information provided below to determine which organs you need to farm.
  • With a Thief in your party, organs will drop very frequently; often getting H.Q. organs that are used to spawn sea gods. Luminian Tissue is the only real rarity, but all of the creatures in Al'Taieu have the possibility of dropping it. If you are trying to obtain one of the earrings, you will have to hunt the Euvhi in the Grand Palace of Hu'Xzoi and the Garden of Ru'Hmet.
  • Once you have obtained all of your organs, return to Yurim and trade them to her. You will receive your reward and complete the quest.
  • This quest is repeatable.
Reward: 1 regenerative earring, 1 elemental obi, or 1 elemental gorget
Pre-requisites: Complete CoP 7-5
Title Received: N/A
Repeatable: Yes


Organs & Chips

 OrgansDropped ByLevelArea
Aern OrganAern OrganUl'aern
Om'aern
(Lv.70)
(Lv.75)
Al'Taieu
Euvhi OrganEuvhi OrganAw'euvhi
Eo'euvhi
(Lv.78)
(Lv.74)
Grand Palace of Hu'Xzoi
Hpemde OrganHpemde OrganUl'hpemde
Om'hpemde
(Lv.68)
(Lv.68)
Al'Taieu
Phuabo OrganPhuabo OrganUl'phauabo
Om'phauabo
(Lv.76)
(Lv.79)
Al'Taieu
Xzomit OrganXzomit OrganUl'xzomit
Om'xzomit
(Lv.68)
(Lv.76)
Al'Taieu
Yovra OrganYovra OrganUl'yovra
Om'yovra
(Lv.80)
(Lv.???)
Al'Taieu
Luminian TissueLuminian TissueAll of the above(Lv.68-80)Al'Taieu

 ChipsSold FromLocationGil
blackchipBlack ChipBlabbivix
Gaudylox
Scavnix
Port Bastok (F-6)
North San d'Oria (F-4)
Windurst Walls (H-4)
21,000 gil
bluechipBlue ChipBlabbivix
Gaudylox
Scavnix
Port Bastok (F-6)
North San d'Oria (F-4)
Windurst Walls (H-4)
21,000 gil
lightbluechipClear ChipBlabbivix
Gaudylox
Scavnix
Port Bastok (F-6)
North San d'Oria (F-4)
Windurst Walls (H-4)
21,000 gil
greenchipGreen ChipBlabbivix
Gaudylox
Scavnix
Port Bastok (F-6)
North San d'Oria (F-4)
Windurst Walls (H-4)
21,000 gil
purplechipPurple ChipBlabbivix
Gaudylox
Scavnix
Port Bastok (F-6)
North San d'Oria (F-4)
Windurst Walls (H-4)
21,000 gil
redchipRed ChipBlabbivix
Gaudylox
Scavnix
Port Bastok (F-6)
North San d'Oria (F-4)
Windurst Walls (H-4)
21,000 gil
whitechipWhite ChipBlabbivix
Gaudylox
Scavnix
Port Bastok (F-6)
North San d'Oria (F-4)
Windurst Walls (H-4)
21,000 gil
yellowchipYellow ChipBlabbivix
Gaudylox
Scavnix
Port Bastok (F-6)
North San d'Oria (F-4)
Windurst Walls (H-4)
21,000 gil

Earring(s)

 EarringLv.EquipAbilityRace/Jobs
earringRelaxing Earring65EarMP Regeneration While Healing +2All
earringSanative Earring65EarHP Regeneration While Healing +4All

Relaxing Earring

Sanative Earring

Obi(s)

Some of you may not know this (because I didn't), but in Final Fantasy XI, anyone who casts a spell during the spell's corresponding elemental day will have the slight possibility of gaining an extra 10% spell potency. However, it's a random effect and you will rarely see it happen. In the same way, casting on a elemental day that your spell is weak against will cause your magic to have -10% effectivness (for more information, see >>Crystals and the Clock).

All that these elemental obi do is guarantee that, when the latent is active, the random elemental bonus works 100% of the time. The latent effect is activated on the day and/or weather that is associated with the obi being worn. For instance:

  • If you cast an elemental spell of the same element as the obi on the corresponding elemental day, you will get a 10% spell bonus.
  • If you cast an elemental spell of the same element as the obi while the corresponding weather element is in effect, you will get a 10% spell bonus.
  • If you cast an elemental spell of the same element as the obi during the corresponding double weather element, you will get an additional 10% spell bonus.
For example, lets take into consideration what would happen on Lightsday, if you were (or were not) wearing the Korin Obi:

Without the Korin Obi equipped, on Lightsday (or during light weather), a regular Cure spell will randomly heal for 10% more HP; Holy will randomly do 10% more damage, etc.

Now, with a Korin Obi equipped, that 10% will activate 100% of the time.

Also, it's cumulative; meaning, if you cast a Cure spell on Lightsday during double light weather with the Korin Obi equipped, your Cure spell will do an extra 30% healing.

However, rumor has it that wearing the Korin Obi during Darksday (or dark weather) will make all light-based magic 10% less effective (unsure if this has been proven or not).

In essence, these Obi just guarantee that a normally random effect works 100% of the time, similar to how the BLM AF2 legs work (Sorcerer's Tonban). These two items are cumulative (i.e. they stack); wearing the Sorcerer's Tonban on Thundersday while wearing a Rairin Obi, you're guaranteed to get +20% more damage out of your Thunder spells.

It may interest some that Dynamis always has double dark weather, making the Anrin Obi quite appealing; especially since Sleep, Sleep II, Sleepga, and Sleepga II are all dark-elemental based.

So, what don't these elemental obi do?
These obi do not give you the full day/weather effect all the time; these obi do not activate latent weather/day effects on other equipment.

 ObiLv.EquipAbilityRace/Jobs
obiAnrin Obi71WaistGain full benefit of Darksday/Dark weather bonusesAll
obiDorin Obi71WaistGain full benefit of Earthsday/Earth weather bonusesAll
obiFurin Obi71WaistGain full benefit of Windsday/Wind weather bonusesAll
obiHyorin Obi71WaistGain full benefit of Iceday/Ice weather bonusesAll
obiKarin Obi71WaistGain full benefit of Firesday/Fire weather bonusesAll
obiKorin Obi71WaistGain full benefit of Lightsday/Light weather bonusesAll
obiRairin Obi71WaistGain full benefit of Lightningday/Lightning weather bonusesAll
obiSuirin Obi71WaistGain full benefit of Watersday/Water weather bonusesAll

Anrin Obi (dark)

Dorin Obi (earth) Furin Obi (wind) Hyorin Obi (ice) Karin Obi (fire) Korin Obi (light) Rairin Obi (thunder) Suirin Obi (water) To get one of each belt, you would have to collect:

Gorget(s)

It's embarrassing to admit that even after all these years, I still find certain aspects about weaponskills and skillchains mildly confusing. One of these ongoing confusions has always been the weaponskill attributes. While I understand that each weaponskill does has an attribute or two (or sometimes three), I have never understood why. I've kept searching for some logical rhyme or reason for it and, so far, have not found one. The answer simply seems to be that "Square-Enix just programmed it that way" or "people discovered these attributes through trial and error" or "the Japanese have a Strategy Guide that's superior to Brady". Although it seems impossible to determine any logical formula to indicate why a certain weaponskill has the weaponskill attribute that it does, one thing is for certain—they exist.

attributes

For example, let’s consider the Dagger weaponskill attributes:

  • Wasp Sting and Viper Bite have a Scission (earth) weaponskill attribute.
  • Shadowstich has a Reverberation (water) weaponskill attribute.
  • Gust Slash has a Detonation (wind) weaponskill attribute.
  • Cyclone has both a Detonation (wind) and an Impaction (thunder) weaponskill attribute.
  • Shadowstich has a Reverberation (water) weaponskill attribute.
  • Energy Steal and Energy Drain have NO corresponding weaponskill attributes.
  • Shark Bite has a Fragmentation (thunder) weaponskill attribute.
  • Dancing Edge has both a Scission (earth) and Detonation (wind) weaponskill attribute.
  • Evisceration has both a Fragmentation (thunder) and Transfixion (light) weaponskill attribute.
Aside from the arbitrary weaponskill attributes discussed above, each weaponskill also has an elemental attribute which is determined by the little colored boxes that appear next to the weaponskill names in your weaponskill list. However, your weaponskill's elemental attribute only specifies if your weaponskill does elemental damage (i.e. the magical effect of the weaponskill). Again, let’s use Dagger weaponskills as our example:
  • Wasp Sting and Viper Bite both have a dark blue colored box next to their name; they both also have an added Poison effect, which is water-based.
  • Shadowstich has a Bind effect which is ice-based (light blue).
  • Gust Slash and Cyclone are both wind-based damage (green box).
  • Energy Steal and Energy Drain both have an Aspir effect, which is dark-based (black).
  • Shark Bite does light-based damage and is represented by a white box that is indistinguishable from the non-elemental white boxes that are described below.
  • Dancing Edge and Evisceration have no magical effect, therefore, they are shown as gray (white); 90% of all weaponskill elemental attributes have this designation—this is indicated by their colored box as being either white/gray.
There has been much confusion between the weaponskill attributes and the elemental attributes, especially in relation to the elemental gorgets and how they work. However, the truth of the matter is that the "increased weaponskill damage and accuracy" that these gorgets provide is only activated by the weaponskill attribute and has nothing to do with the elemental attribute (the little colored boxes next to the weaponskill name).

Keep in mind that the weaponskill attribute also has nothing to do with how you skillchain. Whether you start or close the skillchian, your weaponskill attribute remains the same; in other words, you'll never need to make a skillchain to get your latent to go off, since it only applies to your weaponskill attribute.

There has also been some confusion about which gorget that one would choose for weaponskills that have two weaponskill attributes; for example, Evisceration (thunder & light) and Dancing Edge (earth & wind). Most people just stick to the primary weaponskill attribute.

People who keep very detailed parsers have indicated that these gorgets can increase weaponskill damage by 15-18% and definitely help with accuracy. However, some of the increased damage on certain weaponskills is so minimal that some people may start to believe that they have chosen the wrong elemental gorget; only extensive parsing will be able to determine increased damage—even if it is only slightly better. While the effects of the gorgets will react differently to each weaponskill, there are just some that do not show much improvement.

Most people agree that these gorgets are especially useful for multi-hit weaponskills (e.g. Asuran Fists or Guillotine) as they significantly increase your accuracy, although there has been some debate about this as well.

These gorgets are especially useful in exp parties because you commonly use the same weaponskills for every skillchain. However, most people usually decide to give them a pass because they don't need yet another piece of (Rare/Ex) equipment clogging up their inventory space and most doubt that the extra damage they provide is enough to write home about. Not to mention that each gorget is Lv.72 and requires at least one (if not two) Yovra organs to complete, making them nearly impossible for the casual player to farm.

See: weaponskill attributes for more information.

 GorgetLv.EquipAbilityRace/Jobs
gorgetAqua Gorget72NeckIncreases Weapon Skill Accuracy and DamageAll
gorgetBreeze Gorget72NeckIncreases Weapon Skill Accuracy and DamageAll
gorgetFlame Gorget72NeckIncreases Weapon Skill Accuracy and DamageAll
gorgetLight Gorget72NeckIncreases Weapon Skill Accuracy and DamageAll
gorgetShadow Gorget72NeckIncreases Weapon Skill Accuracy and DamageAll
gorgetSnow Gorget72NeckIncreases Weapon Skill Accuracy and DamageAll
gorgetSoil Gorget72NeckIncreases Weapon Skill Accuracy and DamageAll
gorgetThunder Gorget72NeckIncreases Weapon Skill Accuracy and DamageAll

Aqua Gorget

Breeze Gorget Flame Gorget Light Gorget Shadow Gorget Snow Gorget Soil Gorget Thunder Gorget

Which Elemental Gorget Is Right For You?

To avoid confusion, only the primary weaponskill attributes have been listed here. Some weaponskills can be enhanced by more than one gorget; for example, the repetition of the Fusion and Fragmentation and Gravitation attributes. However, you can even choose a gorget using your weaponskill's secondary or tertiary attribute. A full list of primary and secondary attributes can be found on the Weaponskill Attributes snip.

 GorgetWS AttributeIncreases The WS
Accuracy and Damage Of:
gorgetAqua GorgetReverberation and DistortionBlade: Teki
Brainshaker
Circle Blade
Cross Reaper
Dark Harvest
Full Break
Piercing Arrow
Shadowstitch
Shockwave
Shoulder Tackle
Sidewinder
Slug Shot
Spinning Scythe
Spiral Hell
Split Shot
Steel Cyclone
Sturmwind
Tachi: Gekko
Tachi: Koki
Vorpal Thrust
gorgetBreeze GorgetDetonation and FragmentationBackHand Blow
Black Halo
Blade: in
Cyclone
Dragon Kick
Earth Crusher
Evisceration
Gale Axe
Ground Strike
Gust Slash
Raging Axe
Savage Blade
Shark Bite
Shell Crusher
Spinning Slash
True Strike
gorgetFlame GorgetLiquefaction and FusionArching Arrow
Burning Blade
Decimation
Detonator
Dulling Arrow
Emperial Arrow
Flaming Arrow
Full Swing
Heavy Shot
Hexa Strike
Hot Shot
Mistral Axe
Red Lotus Blade
Sniper Shot
Spinning Attack
Spinning Axe
Tachi: Kagero
Tachi: Kasha
Wheeling Thrust
gorgetLight GorgetTransfixion and FusionArching Arrow
Blade: Chi
Blade: Rin
Decimation
Detonator
Double Thrust
Emperial Arrow
Heavy Shot
Hexa Strike
Howling Fist
Mistral Axe
Power Slash
Raiden Thrust
Tachi: Enpi
Tachi: Goten
Tachi: Kasha
Thunder Thrust
Vorpal Scythe
Wheeling Thrust
gorgetShadow GorgetCompression and GravitationAsuran Fists
Blade: Ei
Blade: Ku
Blade: Ten
Impulse Drive
Keen Edge
Nightmare Scythe
One Inch Punch
Penta Thrust
Retribution
Skewer
Star Burst
Sun Burst
Swift Blade
gorgetSnow GorgetInduration and DistortionBlade: To
Blast Arrow
Blast Shot
Crossreaper
Freeze Bite
Frostbite
Full Break
Guillotine
Raging Rush
Shadow of Death
Skullbreaker
Smash Axe
Spiral Hell
Steel Cyclone
Tachi: Gekko
Tachi:Hobaku
Tachi: Yukikaze
gorgetSoil GorgetScission and GravitationAsuran Fists
Avalanche Axe
Blade: Ku
Blade: Retsu
Blade: Ten
Calamity
Crescent Moon
Dancing Edge
Fast Blade
Hard Slash
Impulse Drive
Iron Tempest
Rampage
Retribution
Seraph Blade
Shining Blade
Sickle Moon
Slice
Swift Blade
Tachi: Jinpu
Viper Bite
Vorpal Blade
Wasp Sting
gorgetThunder GorgetImpaction and Fragmentation.Armor Break
Black Halo
Combo
Dragon Kick
Evisceration
Flat Blade
Ground Strike
Heavy Swing
Judgment
Leg Sweep
Raging Fists
Rock Crusher
Savage Blade
Seraph Strike
Shark Bite
Shield Bash
Shining Strike
Spinning Slash
Weapon Break
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