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Head Wind

Created by Jamari. Last edited by Juhle, 2 years and 113 days ago. Viewed 2,068 times. #8
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Mission Orders:
Clues to help you on your journey may be found in Windurst's Rhinostery. Could Prishe be nearby? And what of the dangerous figures that track her? Is a battle between them inevitable?

Head Wind

  • Head to the Rhinostery in the southern section of Windurst Waters and speak with Kerutoto @ (J-9).
  • In Windurst Walls speak with Yoran-Oran within Yoran-Oran's Manor @ (E-5).
  • Travel to Attohwa Chasm and enter Boneyard Gully @ (G-6). Use the Dark Miasma found inside to enter the BCNM and fight the mithran trackers.
This BCNM consists of fighting three NM:
 NameTypeLocationNotes
1.Shikaree ZDRGMiddlehas a wyvern
2.Shikaree YDRK?Right 
3.Shikaree XBSTLeftsummons a pet rabbit and may resummon it if it is killed

Note that the trackers generate TP very quickly and can skillchain with each other. A Blackened Muddy Siredon will stop their TP gain for 30 seconds, which may help. Although, when we did this bcnm it went so fast that we forgot to use all our siredons. If you have a summoner in the party, use the avatar that corresponds to the day you are fighting and use astral flow on the trackers.

Title: Delta Enforcer
Next Mission: Flames for the Dead (CoP 5-3C3)


Cutscene Compendium

  • Head Wind / Rhinostery — Windurst Waters; Dienger (F-5)
  • Head Wind / Yoran-Oran's Manor — Windurst Walls; Juvillie (D-6)
  • Head Wind (1) — Boneyard Gully; Goblin Footprint (?-?)
  • Head Wind (2) — Boneyard Gully; Goblin Footprint (?-?)
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