Fellowship NPC Quests and General Information
The Fellowship Quest:
1)
Unlisted Qualities
2)
Girl in the Looking Glass
3)
Mirror, MirrorAdditional NPC Quests
1)
Past Reflections
2)
Blighted Gloom
3)
Blessed Radiance
4)
Mirror ImagesLevel Cap Quests
1)
Picture Perfect (Lv.50 Cap)
2)
Regaining Trust (Lv.55 Cap)
3)
Mixed Signals (Lv.60 Cap)
Tactics Manual Quest
1)
Chameleon CapersTactics Pearl Quest
1)
NPC Promyvion EscortNPC Gear
1)
NPC Weapon List
2)
NPC Headwear
3)
NPC Armor
Mugido's Upgrade/History Journal and Helpful NPC Hints
- by Fastcart of MidgardsormrHello all! Welcome to Mugido's, my NPC's, page. I decided to document stuff for a while to assist people who are having issues with their NPC. So, first off is the boring stuff. You can get your NPC through the
Fellowship Quest. Minimum requirements seem to be Rank 4, a certain level of
Jeuno fame, and a job of level 30 or higher. If you aren't sure whether you meet the requirements, just talk to
Luto Mewrilah and see what she says.
Important notes:
- If you want to make a Cure macro for your NPC, use the <ft> tag.
- Rendezvous Points are at (G-10) in
Ru'Lude Gardens (between MH and AH), and just outside the MH of
Northern San d'Oria (L-10),
Port Bastok (J-12), and
Windurst Waters (K-10).
- When you fight, try to keep the mob pointed away from your NPC. Especially with you are fighting mobs that uses coned or straight-line attack abilities like Ogreflies that has poison spray and the like (crawlers, leeches, and tigers also come to mind). Also, enemies with strong AoE, especially those with suicide moves, can be bad too (such as goblins, Ogreflies, and weapons) (thanks Icemage).
- NPCs will only stay around for 15 kills. After the 15th kill, it will despawn. It may be possible for Black Mage or Black Mage sub-job to get extra kills using AoE spells. If you are a melee type, there is no getting around this. It well despawn after the 15th kill even if you link mobs and use "/autotarget on."
- If you have an extremely strong area of effect (AoE) weapon skill, then maybe you can. But, you'd need to be able to one shot mobs that will give your NPC xp, and I doubt anyone has an AoE weapon skill that strong. One method that may work is whittling down the mobs until they are each killable by a Circle Blade or another AoE weapon skill. The flaw with this method is that your NPC may use its weapon skill to kill a mob and despawn leaving you hanging with a bunch of too weak mobs to kill for nothing. The only way around that is to not engage the mobs and whittle them using ranged attacks or spells.
- August 9th, 2005 Edit - After the August 1st
maintenance, NPCs will stay for 20 kills instead of 15 in some cases. This usually starts around NPC level 35 to 37 or after the 18th call.
- Avoid mobs that have pets. Pets generally give little xp. Since you only have a limited kill quota, you must do what you can to maximize the xp your NPC gets.
- August 11th, 2005 Edit - I made a text file that shows where you can xp your NPC. It gives warnings about mobs to avoid or treat with care. You can find the file
here.
- August 25th, 2005 Edit - NPCs do not have to be engaged (fighting mobs) to get xp from their deaths. If you never engage mobs and use only spells to kill them, then those mobs count towards your NPC's xp and kill limit. Similarly, if you are partied with another player and that player kills something while you and your NPC do nothing, then that mob also counts towards your NPC's xp and kill limit.
- After calling your NPC three times, you'll be able to change its job style.
- These are the breakdowns of the abilities each job style the NPCs have displayed so far (could have more as they gain levels) (from FFXIOnline):
- Shield
- Warns when low on HP (when dialogue is set).
- Has Resist Sleep and Undead Killer (can intimidate [cause them to be paralyzed at random times] undead).
- Provoke Usage: At beginning of the fight, after 30 recast, when your HP is below yellow, if you sheath and redraw your weapon.
- Attacker
- Has Double Attack and Counter.
- Warns when low on HP (when dialogue is set).
- Warns when TP has reached 100% (if dialogue is set).
- Weapon skill usage: Will warn if your TP is around 50%~99% (if dialogue is set) and will wait for you to reach 100%.
- Will hold weapon skill if mobs are close to death even if you have 100% TP or higher.
- Will otherwise use it immediately.
- Healer
- Uses White Magic (Cure III, Cure IV, Protect II, Shell, Stoneskin, Dia, Haste, Slow, ...)
- Will warn when low on MP (if dialogue is set).
- Will warn when regained enough MP while resting.
- Doesn't have skill in Hand-to-Hand so will only use one hand if given Hand-to-Hand Weapons.
- In Battle: Will cast Cure, Paralyze, Silence, Dia, Slow etc while fighting with weapon.
- Will cast Haste on you when NPC attains level 40.
- Will still cast Silence on non-magic caster mobs...
- Other: Casts Protect and Shell, Cures if hurt and removes negative Status Ailments.
- Can sometimes cast Raise in a party of more than 2 PC's.
- Etc.
- Weapon skills are dependent on the weapon your NPC buddy is using.
- Sneak Attack and Trick Attack-able.
- Lifetime: 45-57 minutes or 15-20 kills (non-exp and pet-only kills included).
- July 29th, 2005 Edit - /em takes a serious time out.
- The problem with pioneering new game features is that you don't have a guide to follow or reliable information to fall back on. It's trial and error. Fortunately for others, there are people like me who document this stuff so that others can learn from our mistakes and not make them themselves. And, I've made several mistakes with this quest so far. ^^ It is my sincere hope those who read this journal are advancing their NPCs well. And, you're welcome.
- August 1st, 2005 - The update notes for today's
maintenance are up. NPC related changes are:
- The behavior of Fellowship NPCs has been adjusted.
- Fellowship NPCs will now disappear after defeating a predetermined number of enemies even if the NPC remains in battle mode. (This means only the first 15 kills will count even if Black Mages nuke to kill 16-20.)
- Signal pearls will now fail to activate when the number of members and Fellowship NPCs in a party totals six or more.
- An issue wherein the special properties of certain equipment intended to affect a player's wyvern or avatar extended to Fellowship NPCs has been addressed.
- When asking for a new signal pearl, the relationship between a player and a Fellowship NPC will now worsen slightly.
- After certain conditions are met, players will be able to keep their Fellowship NPC around for extended adventuring.
- I read a report on Allakhazam that someone lost the ability to change his NPC's appearance (headgear) after dropping the pearl, but the NPC still had their headgear on. Later on, that same person reported that he got the option back later. He speculates that dropping a pearl costs the player seven or eight calls worth of relationship. He got these numbers because he had the appearance option for two days (four calls) before the patch, then got the option again 3 days later (three calls). This seems logical to me.
- Experience Points is an experience points chart. If you want to keep track of your NPC's "to next level," you can use this.

- Many people wonder how they can see their NPC's damage. The above is where I have my filters set. The problem with these settings is that you can also see other people's pets' and NPCs' damage, abilities, and effects too.
Links: (* = recommended)
*
http://wiki.ffxiclopedia.org/index.php/Adventuring_Fellow_Guide More up to date and sometimes more detail guide for levelling your NPC. This site will borrow some of their information.
*
How to raise your NPC buddy Hints on how to level your NPC up once you get it (you'll have to sift through a lot of information).
how to get buddy Basic info for getting your NPC.
choosing hair style for your NPC In-depth guide for getting the style of NPC you want if it's available.
Fellowship NPC dialog Each race/gender has their own quotes and personality.
Compiled list of "Fellowship Quest" Hair NPCs Great info in here on creating your NPC.
NPC Companion Compiled Info Lots of information about the NPCs, including the previously undiscussed NPC personalities.
*
Fellowship Quest Completed: Destined Fellow In-depth guide to getting and leveling your NPC (you'll have to sift through a lot of information).
Daily NPC Diagnostics Updated Everyday! This is a great set of observations here (you'll have to sift through a lot of information).
Thanks to
http://www.ffxionline.com/,
http://ffxi.allakhazam.com/, and
http://ffxi.somepage.com/, and
http://wiki.ffxiclopedia.org/index.php/Main_Page.
| Mugido's Weekly Leveling Journal |
|---|
| July 19th, 2005 through July 22nd, 2005 |
| July 23rd, 2005 through July 25th, 2005 |
| July 26th, 2005 through July 28th, 2005 |
| July 29th, 2005 through July 31st, 2005 |
| August 1st, 2005 through August 5th, 2005 |
| August 6th, 2005 through August 9th, 2005 |
| August 10th, 2005 through August 16th, 2005 |
| August 17th, 2005 through August 21st, 2005 |
| August 22nd, 2005 through August 27th, 2005 |
| August 28th, 2005 through August 29th, 2005 |
Fastcart's Pictures of the season (formerly week):


Koolaid at a Hakutaku run.
Past Pics:
Week ending April 7th, 2006:
http://www.koolaid-ffxi.org/linkshell/space/Mirror+Images/gloom324.jpg
Mirror Images level 50 BCNM fight.
Week ending March 31st, 2006:
http://www.koolaid-ffxi.org/linkshell/space/Blighted+Gloom/060307atlake.jpg
Mugido: This place has a great ECHO! Echo… echo...
Week ending March 17th, 2006:
060310groupshot.jpg (Thanks Kyla)
Five NPCs levelling in Kuftal. Three Galkas, two of them named Mugido!