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Desires of Emptiness BCNM Strategy

Created by Naria. Last edited by Naria, 3 years and 295 days ago. Viewed 309 times. #1
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In this 50-cap Chains of Promathia BCNM you fight the three bosses of the previous promyvions. They are all in the BCNM room at the start, but they do not attack. If you damage one it will attack. Also if you take any one of them to 20% HP the next one will awake and join the fight. They will join the fray in left to right order: Procreator, Cumulator, Agonizer, which ever is still alive. In other words, if you take procreator to 20% first, Cumulator will attack second. If you take Cumulator or Agonizer to 20% first, Procreator will attack second. The result is that there are only 3 possible orders: PCS, CPA, and APC.

We recommend CPA. The Cumulator has impalement and carousel, and these are the worst special abilities by far. If you fight it first and someone dies (ie your tank) you can run away and try again without wasting 2hrs or too many potions/drinks/foods.

Also we strongly recommend dragging them down the entrance hall to fight. Mages can stand near the other bosses closer to the center. This has several advantages. -ga spells and astral flow are possible as you won't splash onto the other bosses. Furthermore, when the Cumulator uses carousel the tank and melees will be contained by the narrow hallway and not fly back very far.

When C hits 20% you will need to have someone kite the P immediately. C's impalement can take the tank to 50 hp and it also resets hate. If the second one is also on the tank they will surely die. We recommed having a Rdm, Brd, or secondary melee for the kiting job. You will need your tank, primary healer and primary DD to finish the Cumulator.

You might want to kite the P around for a while and try to regain MP (esp if you can gravity it) but we never really tried.

The Agonizer seemed harder to kite, I believe because gravity doesn't usually stick to it. It's still important to distract it while you finish the Procreator, and a big attack/ability from a DD might be best at this point (ancient magic for example).

Finally down to the Agonizer. Poison yourselves as soon as the Procreator dies. Then put up and keep up dummy buffs (bar-spells) because the trinary absorption attack will drain very large amounts of HP if there are no bars to steal. Use 2hrs liberally after you get the last one below 30%.

Jobs

Paladin

  • A great tank for these battles, flash provies an extra hate grab move after impalement.
White Mage
  • You need a huge amount of healing in this BCNM and it's nice to have bene at the ready. Having two whms would probably work out fine so long as you have lots of good DD otherwise.
Red Mage
  • Gravity is extra useful here, and the rdm can adjust to debuff, DD, or healing at various stages of the battle.
Black Mage
  • Ancient magic is a good finisher when one of them reaches 20% and you need to end it while kiting the next.
Summoner
  • Everyone knows what a beating astral flow is. The key thing here is that you can't use it unless you separate them off, because the splash will awaken the others. We recommend 2hring the third one with Ifrit. Putting out Shiva near the end of the Cumulator might also be a good idea, as you might get hate after impalement instead of the healer.
Theif
  • Not a big DD, but an excellent kiter. In our second win the theif held onto the Agoniozer (after pld died) and dragged it around not getting hit much, until a mage could raise the DD for the finish.
Dragoon
  • strong DD with penta thrust, although one of them is somewhat difficult to hit (Propagator, I think).
Ranger
  • I hate to say it, but the promyvions favor rangers somewhat heavily. Bring as many as you can. Shadowbind can also be nearly invaluable here. I bound the Agonizer every time when it attacked, so we could finish the Procreator in peace.
We didn't take any other jobs through so I would only be able to guess for them. Our experience was that we really needed a ranger to win. Black Mage and Summoner ran out of MP (well, everyone did) and ranger can barrage and eagle eye at the end to finish off the Agonizer. We speculate that 6 summoners all using astral flow simultaneously at the start would instantly kill all three. We got about 75% damage off of 3-shot astral on #3, meaning 6 total shots should be 150% to all of them.

What to Bring
Hi-potions: melees want 6+ and tanks 10+ i.e. as many as you can carry.
Poison potions: 2 each
au laits: 1 each
Hi-ethers: as many as each mage can carry, 5+ food: the usuals

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