JANUARY INTERVIEW WITH SQUARE-ENIX, JANUARY 27, 2004
We have been told that STR makes you do more damage, DEX makes you hit more often, AGL makes you get hit less often, and VIT makes you take less damage when you are hit. What players want to know is:What is the relationship between VIT and “Defense”? For example, does each point of VIT equal 1 point of defense? Or is there some other relationship?Defense=VIT x 2
However, VIT and Defense both have their own separate effects.
Defense:
Defense lowers the standard damage variance and reduces the average damage taken.
VIT:
VIT lowers the damage curve itself and reduces the maximum amount of damage taken.
Taking into account the above values and figuring them against an opponent’s STR, Attack, and weapon’s Damage (DMG) value, we finally arrive at the amount of damage taken.
What is the relationship between DEX and Accuracy? For example, does each point of DEX equal 1 point of Accuracy? Or is there some other relationship?Accuracy does rely on DEX. However, their values are not equivalent. It is more useful to raise your accuracy percentage by raising it directly than raising Accuracy by raising DEX.
What is the relationship between AGL and items that add to Evasion? For example, does each point of AGL equal 1 point of evasion? Or is there some other relationship?
Evasion is based on AGI. However, their values are not equivalent. It is more useful to raise your Evasion rate by raising it directly. However, AGI lowers the percentage of critical hits taken from enemies, while the accuracy of ranged attacks is raised.
What is the relationship between STR and Attack? For example, does each point of STR equal 1 point of Attack? Or is there some other relationship?Attack=STR x 2
However, Strength and Attack each have different functions.
Attack:
Attack raises your standard damage variance and increases the average damage given.
STR:
STR raises your damage curve itself and increases the maximum amount of damage given.
These values, along with the opponents VIT, Defense value, and Weapon’s DMG value combine to determine the final amount of damage inflicted.