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        <s:content>{table}&#xD;&#xA;Client|Summary&#xD;&#xA; |__Famad__\\(Aht Urhgan Whitegate) (L-9)\\ \\ An advance unit sent into Lebros Cavern has met heavy resistance and is in need of reprovisioning.\\Your mission is to deliver rations to each member of the advance unit.\\{table}&#xD;&#xA;&#xD;&#xA;__Area__:\\&#xD;&#xA;[Lebros Cavern]&#xD;&#xA;&#xD;&#xA;__Objective__:\\&#xD;&#xA;Deliver the provisions.&#xD;&#xA;&#xD;&#xA;__Recruitment__:\\&#xD;&#xA;Lv.60, 3-6 mercenaries.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;{image:Lebros-Supplies.jpg}\\&#xD;&#xA;&#xD;&#xA;__Strategy__:\\&#xD;&#xA;(per Juhle)\\&#xD;&#xA;Well, our linkshell has this down to as near a science as can be expected. We can beat this Assault now with zero deaths and about a minute or two to spare.  One thing is for sure, we think we&apos;re missing some essential trick (e.g. dispelling Lamia No.13&apos;s Fomors). It seems too difficult of an Assault unless you have Flee, +movement speed gear, Hermes Quenchers, and a ton of Powder Boots.&#xD;&#xA;&#xD;&#xA;Anyway, since there are currently no other known strategies, here is the current working &quot;training strategy&quot; that we used.&#xD;&#xA;&#xD;&#xA;__One important thing to note:__\\&#xD;&#xA;Crawlers move EXTREMELY slow. When you train them and then die or train them, sleep them all and /logout, they move at a SNAIL&apos;S PACE back to their original starting point. It takes them nearly 20 minutes to move from E-10 to G-10.&#xD;&#xA;&#xD;&#xA;__Another important thing to note:__\\&#xD;&#xA;This Assault requires expert teamwork. You will need to communicate with each other very well to know which Guard has been fed, which is still hungry and which is already full. We came up with a simple strategy for this.&#xD;&#xA;&#xD;&#xA;The original feeder picks the guard, looks at the shield, and then says in /p: &#xD;&#xA;&#xD;&#xA;&quot;SW, Spike, Boots&quot;&#xD;&#xA;&#xD;&#xA;This roughly means, the Guard is the SW corner with the Spiked Buckler is still hungry.  &quot;Boots&quot; because when they&apos;re still hungry, they say that they could eat their boots.&#xD;&#xA;&#xD;&#xA;Keep feeding that same Guard until they no longer mention eating their boots. That means that they&apos;re full.  When that happens, say:&#xD;&#xA;&#xD;&#xA;&quot;SW, Black, full&quot;&#xD;&#xA;&#xD;&#xA;This roughly means that the Guard in the SW corner with the Gold/Gilt Buckler (i.e. the black shield), is full. This tells your teammates to move on to the next hungry Guard or the next area (meaning NE, NE, etc).&#xD;&#xA;&#xD;&#xA;__TRAINING STRATEGY:__\\&#xD;&#xA;You start out at the blue (S). Get food from the NPC. You can get either:&#xD;&#xA;- Bison Steak&#xD;&#xA;- Bison Jerkey&#xD;&#xA;- Pea Soup&#xD;&#xA;- White Bread&#xD;&#xA;- Couerl Sub&#xD;&#xA;We currently have no idea if one food fills up a Guard more than another. But you can drop your current temporary food item and get another from the food NPC. But be careful, you&apos;re wasting precious time if you do so.&#xD;&#xA;&#xD;&#xA;~~Unconfirmed:~~ Others have said that NPCs need 10 to be full, and food counts as follows:&#xD;&#xA;- Steak - 5 points&#xD;&#xA;- Jerky - 3 or 4 points&#xD;&#xA;- Sub - 3 or 4 points&#xD;&#xA;- Bread - 1 or 2 points&#xD;&#xA;- Soup - 1 point&#xD;&#xA;&#xD;&#xA;So that if you count carefully, you can sorta know when they&apos;re full and save yourself a lot of trips. We haven&apos;t tried this though, so we&apos;re not sure.&#xD;&#xA;&#xD;&#xA;Don&apos;t all spam the NPC at once or it&apos;ll take longer to get your food stuffs.&#xD;&#xA;&#xD;&#xA;Next, head towards the (1)—SW. You SHOULD be able to all get around this one crawler without aggroing it.  There are four NPCs to feed here. At no point should you ~~ever~~ aggro this crawler. Just work around him. If he gets in your way, Stun him, train him back into that little room (E-10), Sleep him, and /logout a good distance away. Log back in and continue feeding these guards. &#xD;&#xA;&#xD;&#xA;Once 3/4 of the SW guards are full, the Trainer (preferably a THF/NIN for Perfect Dodge) should leave the group and head to (2) on the map; this is near the start.  &#xD;&#xA;&#xD;&#xA;__Notes for the Trainer:__\\&#xD;&#xA;Buff up, use Utsusemi, put on all your +evasion skill gear, a Terra Staff if you have one, a Jelly Ring, anything that will keep you alive longer. It might also be nice to have a regen drink on you, but it&apos;s not necessary.  One you&apos;re at (2), get ready to train.  +Movement speed gear is key here.  If you have Strider Boots or something similar, then they&apos;ll help you out a lot. If not, just rotate 3 or 4 pair of Powder Boots, because your survival is key to winning this Assault.&#xD;&#xA;&#xD;&#xA;When you (the Trainer) are ready, start toward (3) on the map. By the time you get to (I-8), you should have picked up 2-3 crawlers.  Please remember that when you aggro them, DO NOT attack them in any way shape or form.  Just let them True Sight aggro you; that way, you can get Cures from party members on your way back to (4) without worrying about them attacking those who Cured you.&#xD;&#xA;&#xD;&#xA;At (3) is the first very dangerous part. Your shadows might be down or weak from training the first 2-3 crawlers. Not only that, you have to pick up another crawler at (3) and then back track through your train.  It&apos;s dangerous, but you should come out of it unscathed. Just make cure that any mages in the party know to cure you as you head back to (4) and as they head to the SE corner to feed.  Whatever you do, however, don&apos;t stop and wait for a cure if you need one, just get one in passing. If you stop, four angry crawlers will demolish you in a couple hits (they hit hard).&#xD;&#xA;&#xD;&#xA;Depending on the location of the crawler with the yellow arrow, you might have to skip one of the crawlers. If that crawler appear in the south, it&apos;ll already be in your train. If it spawns to the north, there&apos;s really no way to get up to it after training the two crawlers at (4) without risking backtracking through your own train again.  However, this straggling crawler is usually easily avoidable and can be slept without problem.&#xD;&#xA;&#xD;&#xA;After picking up the two crawlers at (4) you should have about six angry crawlers on your tail. Make your way to (5) for the final aggro point.  There are two last crawlers in this rooms.  Hopefully by this point, the rest of your party should be feeding SE and has one fed. &#xD;&#xA;&#xD;&#xA;__The BLM in your party (hopefully you have one) should, at this point, be heading back to (1). This is important!__&#xD;&#xA;&#xD;&#xA;When you hit (5) and aggro the last two crawlers, immediately Perfect Dodge (if your HP is low) and hit your Flee macro.  You going to have to back track through your own train. At this point you should have 7-8 crawlers after you. Head back to (1) as fast as you can.  With your Flee, you should gain a good amount of time on the horde.  Once you get back to (1), get in position right in front of that bridge over the lava that leads back to the most SW Guards.&#xD;&#xA;&#xD;&#xA;This is where the Black Mage comes into play.  The BLM is there to a) tractor you away from the horde if you die or b) Sleepga the entire lot and then, with you, immediately /logout.&#xD;&#xA;&#xD;&#xA;We chose the Sleepga /logout method and it worked wonders.  We trained to (1) and waited for the horde to catch up in one solid clump. Once they were gathered, the BLM used an ES Sleepga II and then ran a distance away to /logout as did the trainer.  After logging in immediately, hate had been shed and the crawlers were making their snail slow advance home.&#xD;&#xA;&#xD;&#xA;At this point, SE should be done or 1/2 fed.  Have the BLM and the trainer rejoin the main group and continue feeding.&#xD;&#xA;&#xD;&#xA;That&apos;s pretty much it.  Just use Powder Boots and hurry and feed, feed, feed.&#xD;&#xA;&#xD;&#xA;This Assault is the most difficult we have tried so far, it felt very good to beat it.  Teamwork is ESSENTIAL here, so go with people you trust. It&apos;s hard to imagine a &quot;pick-up&quot; team having much success.&#xD;&#xA;&#xD;&#xA;I also assume there&apos;s an easier way to beat this Assault since it seems unproportionally hard compared to the rest of Tier 2 Assaults.&#xD;&#xA;&#xD;&#xA;This map also has little &quot;blue arrows&quot; because I find these little rooms curious.  It&apos;s almost as if Squeenix added them on there for the very purpose of training them in there, sleeping them, and then doing the /logout and immediate /login technique.  However, the problem lies in that middle room where that clump of five crawlers hang out.  Since it&apos;s so close to the food NPC, you&apos;re bound to get aggro unless you have all of them trained into a little corner and have free run of the place.&#xD;&#xA;&#xD;&#xA;I think that&apos;s it.&#xD;&#xA;----&#xD;&#xA;(per Naria)\\&#xD;&#xA;Welcome to hell. This mission is somewhat complicated, dangerous, and takes the most efficient use of time I&apos;ve seen in all of FFXI so far.&#xD;&#xA;&#xD;&#xA;You start next to an npc, who gives you a temporary food item when you talk to him. You must take this food to one of 12 other NPCs to feed them (just talk to them to feed). Then repeat until all 12 NPCs are full. Sound easy?&#xD;&#xA;&#xD;&#xA;The issue here is time. You need like an hour and you have 30 minutes. Not to mention the crawlers all over the place.&#xD;&#xA;&#xD;&#xA;You can&apos;t fight the crawlers, it takes waayyy to long to kill them, and you cannot spare a second. You hear me?! Not one second to spare!&#xD;&#xA;&#xD;&#xA;We had Drg/blm, whm/thf, blm/thf, sam/thf, rdm/blm, and thf/nin. The drg had 7 powder boots, sam had 4, rdm had 2 and a hermes, blm had a hermes. If there&apos;s a trick that eliminates the need for all this gear/items, we do not yet know it. We needed all of this to win.&#xD;&#xA;&#xD;&#xA;You really need a Nin/thf or thf/nin, in fact, as many thfs as you can get is good. You&apos;ll also need one Blm/thf. Having some Whm or rdm /thfs is also recommended.&#xD;&#xA;&#xD;&#xA;When you enter, talk to NPC and get a temp food (all 6 of you). This NPC sometimes gets spam clogged so make sure you got it.&#xD;&#xA;&#xD;&#xA;Then all head south. There are 4 NPCs to feed down there. You need to keep track of which ones become full. Feed them one at a time. If they say &quot;more provisions? well, I guess ...&quot; or something like that, they are full. If they comment about eating their own boots, they are not yet full.&#xD;&#xA;&#xD;&#xA;There&apos;s one crawler in that SW room, do not aggro it!&#xD;&#xA;&#xD;&#xA;Once you have three of the SW room NPCs full, have 5 people keep on the last guy. The 6th, a thf/nin, goes to the center room. Aggro the SE crawler and head E then SE out of there. Aggro all the cralwer in the SE tunnel. Train them back to the center, and head NW. Train all the NW crawlers too, back to center and pick up the remaining 1-2 in the center room. Head S/SW. By now all 4 SW NPCs should be full, and the rest of the team should be feeding the SE guys. Have the blm meet you in the far S room. Blm waits in the south-center of that room. As soon as the blm sees the crawlers chasing the thf, elemental seal. If you did will, all 7 or 8 crawlers will be in a pack. Sleepga2 them all at once. It should always stick if sealed. Then the blm and thf move N a bit, but don&apos;t move much, just get clear of the slept crawlers. Both of them logout. You can&apos;t have them wake and kill you, gotta logout first. Log back in ASAP. This rids you of hate. Plus you&apos;ll be N and clear of the crawlers. They move soooooo slooooowly back, that they will be out of the way for the entire remaining time.&#xD;&#xA;&#xD;&#xA;The other 4 should be feeding SE. Blm and Thf, once relogged, start feeding NW guys. The NW route is the longest. Once SE is done. 1 person should basically solo feed the 2 NPCs in the close N center place. Everyone else now helps feed NW.&#xD;&#xA;&#xD;&#xA;The whole time you&apos;re fleeing as soon as it&apos;s up, and using powder boots. Hermes quencher has a 15 minute medicine status, so you could get 2 in during a run. It&apos;s hella expensive, I know. We couldn&apos;t figure out what else to do though. The sleeping and logging was an amazing move to rid us of the crawlers.&#xD;&#xA;&#xD;&#xA;We won with 1 minute to spare. It seemed to take 3-5 feedings per NPC to fill them.&#xD;&#xA;&#xD;&#xA;The rune appears at H-8. At the very end, someone should be ready to pop it if time is close.&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;</s:content>
        <s:mTime>2007-11-12 10:33:46.114</s:mTime>
        <s:cTime>2006-04-24 12:21:32.477</s:cTime>
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                        <s:date>Tue May 09 13:33:20 CDT 2006</s:date>
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