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    <s:Snip rdf:about='http://www.koolaid-ffxi.org/linkshell/rdf#In+the+Name+of+Science'
         s:cUser='Jamari'
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         s:mUser='Juhle'>
        <s:name>In the Name of Science</s:name>
        <s:content>{table}&#xD;&#xA;Client|Summary&#xD;&#xA;{image:Yurim.jpg}|__Yurim__\\(First Floor, Tavnazia) (J-8)\\ \\Yurim wants to show you the fruits of her research, but lacks the materials to begin the final stage of the experiment. You know what you have to do!\\ \\ \\{table}&#xD;&#xA;&#xD;&#xA;- In order to trigger this quest, you must have reached __Chains of Promathia__&apos;s Chapter VIII: [Emptiness Bleeds] (i.e. access to [Al&apos;Taieu]).&#xD;&#xA;- Next, talk to __Yurim__, located at (J-8) on the lower portion of the top floor of the [Tavnazian Safehold].&#xD;&#xA;- __Yurim__ will ask that you bring her &quot;a tiny hexagonal chip&quot; and either a __[silver obi]__, a __[silver earring]__, or a __[gorget]__.&#xD;&#xA;- Using the lists below, decide if you would like to receive a Lv.65 regenerative earring, a Lv.71 elemental obi, or a Lv.72 elemental gorget. Each of these items have different uses and are described in length below. Those who use magic will be much more interested in the obi while those who melee will be intrigued by the gorgets.&#xD;&#xA;- Once you have made your selection, trade __Yurim__ the appropriate &quot;base&quot; items (i.e. chip + obi, gorget, or earring).&#xD;&#xA;- Next, trade __Yurim__ an __[apple pie]__ and she will talk to you in depth about where you will be able to obtain your final ingredients.&#xD;&#xA;- Travel to __[Al&apos;Taieu]__ and start forcibly extracting organs from all visible sea creatures (be sure to check their organ donor card first). Each Obi/Gorget/Earring requires a different combination of organ and tissue; use the information provided below to determine which organs you need to farm.&#xD;&#xA;- With a Thief in your party, organs will drop ~~very~~ frequently; often getting H.Q. organs that are used to spawn sea gods. __[Luminian Tissue]__ is the only real rarity, but all of the creatures in __Al&apos;Taieu__ have the possibility of dropping it. If you are trying to obtain one of the earrings, you will have to hunt the __[Euvhi]__ in the __[Grand Palace of Hu&apos;Xzoi]__ and the __[Garden of Ru&apos;Hmet]__.&#xD;&#xA;- Once you have obtained all of your organs, return to __Yurim__ and trade them to her. You will receive your reward and complete the quest.&#xD;&#xA;- This quest is repeatable.&#xD;&#xA;&#xD;&#xA;__Reward:__ 1 regenerative earring, 1 elemental obi, or 1 elemental gorget\\&#xD;&#xA;__Pre-requisites:__ Complete CoP 7-5\\&#xD;&#xA;__Title Received:__ N/A\\&#xD;&#xA;__Repeatable:__ Yes&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;1 Organs &amp; Chips&#xD;&#xA;{table}|Organs|Dropped By|Level|Area&#xD;&#xA;{image:Aern Organ.jpg}|[Aern Organ]|__Ul&apos;aern__\\__Om&apos;aern__|(Lv.70)\\(Lv.75)|[Al&apos;Taieu]&#xD;&#xA;{image:Euvhi Organ.jpg}|[Euvhi Organ]|__Aw&apos;euvhi__\\__Eo&apos;euvhi__|(Lv.78)\\(Lv.74)|[Grand Palace of Hu&apos;Xzoi]&#xD;&#xA;{image:Hpemde Organ.jpg}|[Hpemde Organ]|__Ul&apos;hpemde__\\__Om&apos;hpemde__|(Lv.68)\\(Lv.68)|[Al&apos;Taieu]&#xD;&#xA;{image:Phuabo Organ.jpg}|[Phuabo Organ]|__Ul&apos;phauabo__\\__Om&apos;phauabo__|(Lv.76)\\(Lv.79)|[Al&apos;Taieu]&#xD;&#xA;{image:Xzomit Organ.jpg}|[Xzomit Organ]|__Ul&apos;xzomit__\\__Om&apos;xzomit__|(Lv.68)\\(Lv.76)|[Al&apos;Taieu]&#xD;&#xA;{image:Yovra Organ.jpg}|[Yovra Organ]|__Ul&apos;yovra__\\__Om&apos;yovra__|(Lv.80)\\(Lv.???)|[Al&apos;Taieu]&#xD;&#xA;{image:Luminian Tissue.jpg}|[Luminian Tissue]|All of the above|(Lv.68-80)|[Al&apos;Taieu]&#xD;&#xA;{table}&#xD;&#xA;&#xD;&#xA;{table}|Chips|Sold From|Location|Gil&#xD;&#xA;{image:blackchip.jpg}|[Black Chip]|__[Blabbivix]__\\__[Gaudylox]__\\__[Scavnix]__|Port Bastok (F-6)\\North San d&apos;Oria (F-4)\\Windurst Walls (H-4)|21,000 gil&#xD;&#xA;{image:bluechip.jpg}|[Blue Chip]|__[Blabbivix]__\\__[Gaudylox]__\\__[Scavnix]__|Port Bastok (F-6)\\North San d&apos;Oria (F-4)\\Windurst Walls (H-4)|21,000 gil&#xD;&#xA;{image:lightbluechip.jpg}|[Clear Chip]|__[Blabbivix]__\\__[Gaudylox]__\\__[Scavnix]__|Port Bastok (F-6)\\North San d&apos;Oria (F-4)\\Windurst Walls (H-4)|21,000 gil&#xD;&#xA;{image:greenchip.jpg}|[Green Chip]|__[Blabbivix]__\\__[Gaudylox]__\\__[Scavnix]__|Port Bastok (F-6)\\North San d&apos;Oria (F-4)\\Windurst Walls (H-4)|21,000 gil&#xD;&#xA;{image:purplechip.jpg}|[Purple Chip]|__[Blabbivix]__\\__[Gaudylox]__\\__[Scavnix]__|Port Bastok (F-6)\\North San d&apos;Oria (F-4)\\Windurst Walls (H-4)|21,000 gil&#xD;&#xA;{image:redchip.jpg}|[Red Chip]|__[Blabbivix]__\\__[Gaudylox]__\\__[Scavnix]__|Port Bastok (F-6)\\North San d&apos;Oria (F-4)\\Windurst Walls (H-4)|21,000 gil&#xD;&#xA;{image:whitechip.jpg}|[White Chip]|__[Blabbivix]__\\__[Gaudylox]__\\__[Scavnix]__|Port Bastok (F-6)\\North San d&apos;Oria (F-4)\\Windurst Walls (H-4)|21,000 gil&#xD;&#xA;{image:yellowchip.jpg}|[Yellow Chip]|__[Blabbivix]__\\__[Gaudylox]__\\__[Scavnix]__|Port Bastok (F-6)\\North San d&apos;Oria (F-4)\\Windurst Walls (H-4)|21,000 gil&#xD;&#xA;{table}&#xD;&#xA;----&#xD;&#xA;1 Earring(s)&#xD;&#xA;{table}|Earring|Lv.|Equip|Ability|Race/Jobs&#xD;&#xA;{image:earring.jpg}|[Relaxing Earring]|65|Ear|MP Regeneration While Healing +2|All &#xD;&#xA;{image:earring.jpg}|[Sanative Earring]|65|Ear|HP Regeneration While Healing +4|All &#xD;&#xA;{table}&#xD;&#xA;&#xD;&#xA;__Relaxing Earring__&#xD;&#xA;- [Silver Earring]&#xD;&#xA;- [Black Chip]&#xD;&#xA;- [Euvhi Organ] x5&#xD;&#xA;- [Luminian Tissue] x5&#xD;&#xA;&#xD;&#xA;__Sanative Earring__&#xD;&#xA;- [Silver Earring]&#xD;&#xA;- [White Chip]&#xD;&#xA;- [Euvhi Organ] x5&#xD;&#xA;- [Luminian Tissue] x5&#xD;&#xA;----&#xD;&#xA;1 Obi(s)&#xD;&#xA;&#xD;&#xA;Some of you may not know this (because I didn&apos;t), but in Final Fantasy XI, anyone who casts a spell during the spell&apos;s corresponding elemental day will have the slight possibility of gaining an extra 10% spell potency. However, it&apos;s a random effect and you will rarely see it happen. In the same way, casting on a elemental day that your spell is weak against will cause your magic to have -10% effectivness ~~(for more information, see {link:Crystals and the Clock|http://www.koolaid-ffxi.org/linkshell/space/Crafting})~~.&#xD;&#xA;&#xD;&#xA;All that these __elemental obi__ do is guarantee that, when the latent is active, the random elemental bonus works 100% of the time.  The latent effect is activated on the day and/or weather that is associated with the __obi__ being worn. For instance:&#xD;&#xA;&#xD;&#xA;- If you cast an elemental spell of the same element as the __obi__ on the corresponding __elemental day__, you will get a __10%__ spell bonus.&#xD;&#xA;&#xD;&#xA;- If you cast an elemental spell of the same element as the __obi__ while the corresponding __weather element__ is in effect, you will get a __10%__ spell bonus.&#xD;&#xA;&#xD;&#xA;- If you cast an elemental spell of the same element as the __obi__ during the corresponding __double weather element__, you will get an additional __10%__ spell bonus.&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;For example, lets take into consideration what would happen on __Lightsday__, if you were (or were not) wearing the __Korin Obi__:&#xD;&#xA;&#xD;&#xA;~~Without~~ the __Korin Obi__ equipped, on __Lightsday__ (or during __light weather__), a regular __Cure__ spell will randomly heal for 10% more HP; __Holy__ will randomly do 10% more damage, etc.&#xD;&#xA;&#xD;&#xA;Now, ~~with~~ a __Korin Obi__ equipped, that 10% will activate 100% of the time.  &#xD;&#xA;  &#xD;&#xA;Also, it&apos;s cumulative; meaning, if you cast a __Cure__ spell on __Lightsday__ during __double light weather__ with the __Korin Obi__ equipped, your __Cure__ spell will do an extra 30% healing.&#xD;&#xA;&#xD;&#xA;However, rumor has it that wearing the __Korin Obi__ during __Darksday__ (or dark weather) will make all light-based magic 10% ~~less~~ effective (unsure if this has been proven or not).&#xD;&#xA;&#xD;&#xA;In essence, these __Obi__ just guarantee that a normally random effect works 100% of the time, similar to how the BLM AF2 legs work (__[Sorcerer&apos;s Tonban]__).  These two items ~~are~~ cumulative (i.e. they stack); wearing the __[Sorcerer&apos;s Tonban]__ on __Thundersday__ while wearing a __Rairin Obi__, you&apos;re guaranteed to get +20% more damage out of your __Thunder__ spells.&#xD;&#xA;&#xD;&#xA;It may interest some that __Dynamis__ always has __double dark__ weather, making the __Anrin Obi__ quite appealing; especially since [Sleep], [Sleep II], [Sleepga], and [Sleepga II] are all dark-elemental based.&#xD;&#xA;&#xD;&#xA;So, what ~~don&apos;t~~ these elemental obi do?\\These __obi__ ~~do not~~ give you the full day/weather effect all the time; these __obi__ ~~do not~~ activate latent weather/day effects on other equipment.&#xD;&#xA;&#xD;&#xA;{table}|Obi|Lv.|Equip|Ability|Race/Jobs&#xD;&#xA;{image:obi.jpg}|[Anrin Obi]|71|Waist|Gain full benefit of Darksday/Dark weather bonuses|All &#xD;&#xA;{image:obi.jpg}|[Dorin Obi]|71|Waist|Gain full benefit of Earthsday/Earth weather bonuses|All &#xD;&#xA;{image:obi.jpg}|[Furin Obi]|71|Waist|Gain full benefit of Windsday/Wind weather bonuses|All &#xD;&#xA;{image:obi.jpg}|[Hyorin Obi]|71|Waist|Gain full benefit of Iceday/Ice weather bonuses|All &#xD;&#xA;{image:obi.jpg}|[Karin Obi]|71|Waist|Gain full benefit of Firesday/Fire weather bonuses|All &#xD;&#xA;{image:obi.jpg}|[Korin Obi]|71|Waist|Gain full benefit of Lightsday/Light weather bonuses|All &#xD;&#xA;{image:obi.jpg}|[Rairin Obi]|71|Waist|Gain full benefit of Lightningday/Lightning weather bonuses|All &#xD;&#xA;{image:obi.jpg}|[Suirin Obi]|71|Waist|Gain full benefit of Watersday/Water weather bonuses|All &#xD;&#xA;{table}&#xD;&#xA;&#xD;&#xA;__Anrin Obi__ (dark)&#xD;&#xA;- [Black Chip]&#xD;&#xA;- [Silver Obi]&#xD;&#xA;- [Luminian Tissue] x3&#xD;&#xA;- [Xzomit Organ] x3&#xD;&#xA;- [Aern Organ] x7&#xD;&#xA;&#xD;&#xA;__Dorin Obi__ (earth)&#xD;&#xA;- [Yellow Chip]&#xD;&#xA;- [Silver Obi]&#xD;&#xA;- [Luminian Tissue] x3&#xD;&#xA;- [Aern Organ] x3&#xD;&#xA;- [Hpemde Organ] x7&#xD;&#xA;&#xD;&#xA;__Furin Obi__ (wind)&#xD;&#xA;- [Green Chip]&#xD;&#xA;- [Silver Obi]&#xD;&#xA;- [Luminian Tissue] x3&#xD;&#xA;- [Hpemde Organ] x3&#xD;&#xA;- [Aern Organ] x7&#xD;&#xA;&#xD;&#xA;__Hyorin Obi__ (ice)&#xD;&#xA;- [Clear Chip]&#xD;&#xA;- [Silver Obi]&#xD;&#xA;- [Luminian Tissue] x3&#xD;&#xA;- [Phuabo Organ] x3&#xD;&#xA;- [Xzomit Organ] x7&#xD;&#xA;&#xD;&#xA;__Karin Obi__ (fire)&#xD;&#xA;- [Red Chip]&#xD;&#xA;- [Silver Obi]&#xD;&#xA;- [Luminian Tissue] x3&#xD;&#xA;- [Xzomit Organ] x3&#xD;&#xA;- [Phuabo Organ] x7&#xD;&#xA;&#xD;&#xA;__Korin Obi__ (light)&#xD;&#xA;- [White Chip]&#xD;&#xA;- [Silver Obi]&#xD;&#xA;- [Luminian Tissue] x3&#xD;&#xA;- [Aern Organ] x3&#xD;&#xA;- [Xzomit Organ] x7&#xD;&#xA;&#xD;&#xA;__Rairin Obi__ (thunder)&#xD;&#xA;- [Purple Chip]&#xD;&#xA;- [Silver Obi]&#xD;&#xA;- [Luminian Tissue] x3&#xD;&#xA;- [Hpemde Organ] x3&#xD;&#xA;- [Phuabo Organ] x7&#xD;&#xA;&#xD;&#xA;__Suirin Obi__ (water)&#xD;&#xA;- [Blue Chip]&#xD;&#xA;- [Silver Obi]&#xD;&#xA;- [Luminian Tissue] x3&#xD;&#xA;- [Phuabo Organ] x3&#xD;&#xA;- [Hpemde Organ] x7&#xD;&#xA;&#xD;&#xA;To get one of each belt, you would have to collect:&#xD;&#xA;- x20 [Aern Organ]&#xD;&#xA;- x20 [Hpemde Organ]&#xD;&#xA;- x24 [Luminian Tissue]&#xD;&#xA;- x20 [Phuabo Organ]&#xD;&#xA;- x20 [Xzomit Organ]&#xD;&#xA;----&#xD;&#xA;1 Gorget(s)&#xD;&#xA;&#xD;&#xA;It&apos;s embarrassing to admit that even after all these years, I still find certain aspects about weaponskills and skillchains mildly confusing. One of these ongoing confusions has always been the __[weaponskill attributes]__.  While I understand that each weaponskill ~~does~~ has an attribute or two (or sometimes three), I have never understood why. I&apos;ve kept searching for some logical rhyme or reason for it and, so far, have not found one. The answer simply seems to be that &quot;Square-Enix just programmed it that way&quot; or &quot;people discovered these attributes through trial and error&quot; or &quot;the Japanese have a Strategy Guide that&apos;s superior to Brady&quot;. Although it seems impossible to determine any logical formula to indicate why a certain weaponskill has the __weaponskill attribute__ that it does, one thing is for certain—they exist.&#xD;&#xA;&#xD;&#xA;{image:attributes.jpg}&#xD;&#xA;&#xD;&#xA; For example, let’s consider the __Dagger__ [weaponskill attributes]:&#xD;&#xA;- __Wasp Sting__ and __Viper Bite__ have a __Scission__ (earth) weaponskill attribute.&#xD;&#xA;- __Shadowstich__ has a __Reverberation__ (water) weaponskill attribute.&#xD;&#xA;- __Gust Slash__ has a __Detonation__ (wind) weaponskill attribute.&#xD;&#xA;- __Cyclone__ has both a __Detonation__ (wind) and an __Impaction__ (thunder) weaponskill attribute.&#xD;&#xA;- __Shadowstich__ has a __Reverberation__ (water) weaponskill attribute.&#xD;&#xA;- __Energy Steal__ and __Energy Drain__ have NO corresponding weaponskill attributes.&#xD;&#xA;- __Shark Bite__ has a __Fragmentation__ (thunder) weaponskill attribute.&#xD;&#xA;- __Dancing Edge__ has both a __Scission__ (earth) and __Detonation__ (wind) weaponskill attribute.&#xD;&#xA;- __Evisceration__ has both a __Fragmentation__ (thunder) and __Transfixion__ (light) weaponskill attribute.&#xD;&#xA;&#xD;&#xA;Aside from the arbitrary __[weaponskill attributes]__ discussed above, each weaponskill also has an __elemental attribute__ which is determined by the little colored boxes that appear next to the weaponskill names in your weaponskill list. However, your weaponskill&apos;s __elemental attribute__ only specifies if your weaponskill does elemental damage (i.e. the magical effect of the weaponskill). Again, let’s use __Dagger__ weaponskills as our example: &#xD;&#xA;- __Wasp Sting__ and __Viper Bite__ both have a dark blue colored box next to their name; they both also have an added __Poison__ effect, which is water-based.&#xD;&#xA;- __Shadowstich__ has a __Bind__ effect which is ice-based (light blue).  &#xD;&#xA;- __Gust Slash__ and __Cyclone__ are both wind-based damage (green box). &#xD;&#xA;- __Energy Steal__ and __Energy Drain__ both have an __Aspir__ effect, which is dark-based (black).&#xD;&#xA;-  __Shark Bite__ does light-based damage and is represented by a white box that is indistinguishable from the non-elemental white boxes that are described below.&#xD;&#xA;- __Dancing Edge__ and __Evisceration__ have no magical effect, therefore, they are shown as gray (white); 90% of all weaponskill elemental attributes have this designation—this is indicated by their colored box as being either white/gray.&#xD;&#xA;&#xD;&#xA;There has been much confusion between the __[weaponskill attributes]__ and the __elemental attributes__, especially in relation to the elemental gorgets and how they work. However, the truth of the matter is that the &quot;increased weaponskill damage and accuracy&quot; that these gorgets provide is only activated by the __weaponskill attribute__ and has ~~nothing~~ to do with the __elemental attribute__ (the little colored boxes next to the weaponskill name).&#xD;&#xA;&#xD;&#xA;Keep in mind that the __weaponskill attribute__ also has ~~nothing~~ to do with how you __skillchain__. Whether you start or close the skillchian, your __weaponskill attribute__ remains the same; in other words, you&apos;ll never need to make a skillchain to get your latent to go off, since it only applies to your __weaponskill attribute__.&#xD;&#xA;&#xD;&#xA;There has also been some confusion about which gorget that one would choose for weaponskills that have two __[weaponskill attributes]__; for example, __Evisceration__ (thunder &amp; light) and __Dancing Edge__ (earth &amp; wind). Most people just stick to the primary __weaponskill attribute__.&#xD;&#xA;&#xD;&#xA;People who keep very detailed parsers have indicated that these gorgets ~~can~~ increase weaponskill damage by 15-18% and definitely help with accuracy. However, some of the increased damage on certain weaponskills is so minimal that some people may start to believe that they have chosen the wrong elemental gorget; only extensive parsing will be able to determine increased damage—even if it is only slightly better. While the effects of the gorgets will react differently to each weaponskill, there are just some that do not show much improvement.&#xD;&#xA;&#xD;&#xA;Most people agree that these gorgets are especially useful for multi-hit weaponskills (e.g. __Asuran Fists__ or __Guillotine__) as they significantly increase your accuracy, although there has been some debate about this as well.&#xD;&#xA;&#xD;&#xA;These gorgets are especially useful in exp parties because you commonly use the same weaponskills for every skillchain. However, most people usually decide to give them a pass because they don&apos;t need yet another piece of (Rare/Ex) equipment clogging up their inventory space and most doubt that the extra damage they provide is enough to write home about. Not to mention that each gorget is Lv.72 and requires at least one (if not two) [Yovra] organs to complete, making them nearly impossible for the casual player to farm.&#xD;&#xA;&#xD;&#xA;See: __[weaponskill attributes]__ for more information.&#xD;&#xA;&#xD;&#xA;{table}|Gorget|Lv.|Equip|Ability|Race/Jobs&#xD;&#xA;{image:gorget.jpg}|[Aqua Gorget]|72|Neck|Increases Weapon Skill Accuracy and Damage|All &#xD;&#xA;{image:gorget.jpg}|[Breeze Gorget]|72|Neck|Increases Weapon Skill Accuracy and Damage|All &#xD;&#xA;{image:gorget.jpg}|[Flame Gorget]|72|Neck|Increases Weapon Skill Accuracy and Damage|All &#xD;&#xA;{image:gorget.jpg}|[Light Gorget]|72|Neck|Increases Weapon Skill Accuracy and Damage|All &#xD;&#xA;{image:gorget.jpg}|[Shadow Gorget]|72|Neck|Increases Weapon Skill Accuracy and Damage|All &#xD;&#xA;{image:gorget.jpg}|[Snow Gorget]|72|Neck|Increases Weapon Skill Accuracy and Damage|All &#xD;&#xA;{image:gorget.jpg}|[Soil Gorget]|72|Neck|Increases Weapon Skill Accuracy and Damage|All &#xD;&#xA;{image:gorget.jpg}|[Thunder Gorget]|72|Neck|Increases Weapon Skill Accuracy and Damage|All &#xD;&#xA;{table}&#xD;&#xA;&#xD;&#xA;__Aqua Gorget__&#xD;&#xA;- [Gorget]&#xD;&#xA;- [Blue Chip]&#xD;&#xA;- [Yovra Organ] x1&#xD;&#xA;- [Hpemde Organ] x5&#xD;&#xA;- [Aern Organ] x10&#xD;&#xA;&#xD;&#xA;__Breeze Gorget__&#xD;&#xA;- [Gorget]&#xD;&#xA;- [Green Chip]&#xD;&#xA;- [Yovra Organ] x1&#xD;&#xA;- [Hpemde Organ] x5&#xD;&#xA;- [Phuabo Organ] x10&#xD;&#xA;&#xD;&#xA;__Flame Gorget__&#xD;&#xA;- [Gorget]&#xD;&#xA;- [Red Chip]&#xD;&#xA;- [Yovra Organ] x1&#xD;&#xA;- [Xzomit Organ] x5&#xD;&#xA;- [Phuabo Organ] x10&#xD;&#xA;&#xD;&#xA;__Light Gorget__&#xD;&#xA;- [Gorget]&#xD;&#xA;- [White Chip]&#xD;&#xA;- [Yovra Organ] x2&#xD;&#xA;- [Hpemde Organ] x3&#xD;&#xA;- [Phuabo Organ] x3&#xD;&#xA;- [Aern Organ] x7&#xD;&#xA;&#xD;&#xA;__Shadow Gorget__&#xD;&#xA;- [Gorget]&#xD;&#xA;- [Black Chip]&#xD;&#xA;- [Yovra Organ] x2&#xD;&#xA;- [Aern Organ] x3&#xD;&#xA;- [Phuabo Organ] x3&#xD;&#xA;- [Hpemde Organ] x7&#xD;&#xA;&#xD;&#xA;__Snow Gorget__&#xD;&#xA;- [Gorget]&#xD;&#xA;- [Clear Chip]&#xD;&#xA;- [Yovra Organ] x1&#xD;&#xA;- [Aern Organ] x5&#xD;&#xA;- [Phuabo Organ] x10&#xD;&#xA;&#xD;&#xA;__Soil Gorget__&#xD;&#xA;- [Gorget]&#xD;&#xA;- [Yellow Chip]&#xD;&#xA;- [Yovra Organ] x1&#xD;&#xA;- [Aern Organ] x5&#xD;&#xA;- [Xzomit Organ] x10&#xD;&#xA;&#xD;&#xA;__Thunder Gorget__&#xD;&#xA;- [Gorget]&#xD;&#xA;- [Red Chip]&#xD;&#xA;- [Yovra Organ] x1&#xD;&#xA;- [Hpemde Organ] x5&#xD;&#xA;- [Xzomit Organ] x10&#xD;&#xA;----&#xD;&#xA;1 Which Elemental Gorget Is Right For You?&#xD;&#xA;To avoid confusion, only the ~~primary~~ __weaponskill attributes__ have been listed here. Some weaponskills can be enhanced by more than one gorget; for example, the repetition of the __Fusion__ and __Fragmentation__ and __Gravitation__ attributes. However, you can even choose a gorget using your weaponskill&apos;s ~~secondary~~ or ~~tertiary~~ attribute.  A full list of primary and secondary attributes can be found on the [Weaponskill Attributes] snip.  &#xD;&#xA;&#xD;&#xA;{table}|Gorget|WS Attribute|Increases The WS\\Accuracy and Damage Of:&#xD;&#xA;{image:gorget.jpg}|[Aqua Gorget]|{ColorMacro:blue}__Reverberation__{ColorMacro} and {ColorMacro:blue}__Distortion__{ColorMacro}|Blade: Teki\\Brainshaker\\Circle Blade\\Cross Reaper\\Dark Harvest\\Full Break\\Piercing Arrow\\Shadowstitch\\Shockwave\\Shoulder Tackle\\Sidewinder\\Slug Shot\\Spinning Scythe\\Spiral Hell\\Split Shot\\Steel Cyclone\\Sturmwind\\Tachi: Gekko\\Tachi: Koki\\Vorpal Thrust&#xD;&#xA;{image:gorget.jpg}|[Breeze Gorget]|{ColorMacro:green}__Detonation__{ColorMacro} and {ColorMacro:purple}__Fragmentation__{ColorMacro}|BackHand Blow\\Black Halo\\Blade: in\\Cyclone\\Dragon Kick\\Earth Crusher\\Evisceration\\Gale Axe\\Ground Strike\\Gust Slash\\Raging Axe\\Savage Blade\\Shark Bite\\Shell Crusher\\Spinning Slash\\True Strike&#xD;&#xA;{image:gorget.jpg}|[Flame Gorget]|{ColorMacro:red}__Liquefaction__{ColorMacro} and {ColorMacro:red}__Fusion__{ColorMacro}|Arching Arrow\\Burning Blade\\Decimation\\Detonator\\Dulling Arrow\\Emperial Arrow\\Flaming Arrow\\Full Swing\\Heavy Shot\\Hexa Strike\\Hot Shot\\Mistral Axe\\Red Lotus Blade\\Sniper Shot\\Spinning Attack\\Spinning Axe\\Tachi: Kagero\\Tachi: Kasha\\Wheeling Thrust&#xD;&#xA;{image:gorget.jpg}|[Light Gorget]|{ColorMacro:gray}__Transfixion__{ColorMacro} and {ColorMacro:red}__Fusion__{ColorMacro}|Arching Arrow\\Blade: Chi\\Blade: Rin\\Decimation\\Detonator\\Double Thrust\\Emperial Arrow\\Heavy Shot\\Hexa Strike\\Howling Fist\\Mistral Axe\\Power Slash\\Raiden Thrust\\Tachi: Enpi\\Tachi: Goten\\Tachi: Kasha\\Thunder Thrust\\Vorpal Scythe\\Wheeling Thrust&#xD;&#xA;{image:gorget.jpg}|[Shadow Gorget]|{ColorMacro:black}__Compression__{ColorMacro} and {ColorMacro:black}__Gravitation__{ColorMacro}|Asuran Fists\\Blade: Ei\\Blade: Ku\\Blade: Ten\\Impulse Drive\\Keen Edge\\Nightmare Scythe\\One Inch Punch\\Penta Thrust\\Retribution\\Skewer\\Star Burst\\Sun Burst\\Swift Blade&#xD;&#xA;{image:gorget.jpg}|[Snow Gorget]|{ColorMacro:lblue}__Induration__{ColorMacro} and {ColorMacro:blue}__Distortion__{ColorMacro}|Blade: To\\Blast Arrow\\Blast Shot\\Crossreaper\\Freeze Bite\\Frostbite\\Full Break\\Guillotine\\Raging Rush\\Shadow of Death\\Skullbreaker\\Smash Axe\\Spiral Hell\\Steel Cyclone\\Tachi: Gekko\\Tachi:Hobaku\\Tachi: Yukikaze&#xD;&#xA;{image:gorget.jpg}|[Soil Gorget]|{ColorMacro:yellow}__Scission__{ColorMacro} and {ColorMacro:black}__Gravitation__{ColorMacro}|Asuran Fists\\Avalanche Axe\\Blade: Ku\\Blade: Retsu\\Blade: Ten\\Calamity\\Crescent Moon\\Dancing Edge\\Fast Blade\\Hard Slash\\Impulse Drive\\Iron Tempest\\Rampage\\Retribution\\Seraph Blade\\Shining Blade\\Sickle Moon\\Slice\\Swift Blade\\Tachi: Jinpu\\Viper Bite\\Vorpal Blade\\Wasp Sting&#xD;&#xA;{image:gorget.jpg}|[Thunder Gorget]|{ColorMacro:purple}__Impaction__{ColorMacro} and {ColorMacro:purple}__Fragmentation__{ColorMacro}.|Armor Break\\Black Halo\\Combo\\Dragon Kick\\Evisceration\\Flat Blade\\Ground Strike\\Heavy Swing\\Judgment\\Leg Sweep\\Raging Fists\\Rock Crusher\\Savage Blade\\Seraph Strike\\Shark Bite\\Shield Bash\\Shining Strike\\Spinning Slash\\Weapon Break&#xD;&#xA;{table}</s:content>
        <s:mTime>2007-03-14 10:29:47.156</s:mTime>
        <s:cTime>2005-05-06 09:40:57.325</s:cTime>
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