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        <s:content>{image:captain by khamsin.jpg}\\&#xD;&#xA;- ~~Picture by Khamsin of Pandemonium.~~&#xD;&#xA;----&#xD;&#xA;1 Yo Ho (A Corsair&apos;s Life for Me)&#xD;&#xA;&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;1 {ColorMacro:green}({ColorMacro}Corsair&apos;s Roll{ColorMacro:red}){ColorMacro}? {ColorMacro:green}({ColorMacro}No thanks.{ColorMacro:red}){ColorMacro}&#xD;&#xA;&#xD;&#xA;Yes, yes—having a job that can give you an experience points bonus is an amazing ability. However, don&apos;t get too used to it.  As any ~~good~~ Corsair will tell you, if you&apos;re still using __Corsair&apos;s Roll__ religiously after Lv.40 you&apos;re only going to be hurting your overall EXP per hour. Honestly, you shouldn&apos;t really be using it much after Lv.31; some extreme people even believe that you shouldn&apos;t be using it at all after Lv.14—but that might be tad bit inflexible.&#xD;&#xA;&#xD;&#xA;Some of you may be surprised by this. In fact, I could name a few dozen people whom I&apos;ve encountered while leveling Corsair in the Lv.60-75 range who would send me irritable __{ColorMacro:red}/tells{ColorMacro}__ about how they wanted __Corsair&apos;s Roll__; &quot;Wherz the COR roll?&quot;. Sometimes it seems like the uninformed think that Corsairs are nothing more than walking __Empress Bands__. &#xD;&#xA;&#xD;&#xA;Not that I expect non-Corsairs to read this or do any research into how the job is played, but I figured I&apos;d try to explain it here since I&apos;m tired of explaining it repeatedly in /tells during experience points parties.&#xD;&#xA;&#xD;&#xA;When you get both __Hunter&apos;s Roll__ (Accuracy and Ranged Accuracy) and __Chaos Roll__ (Attack Up), the measily +5-20 EXP bonus from __Corsair&apos;s Roll__ becomes a completley lackluster ability. Like I stated above, some people don&apos;t understand that if you can enable your party to kill faster, it will improve your EXP per hour—much more than the measily EXP bonus from __Corsair&apos;s Roll__ could ever hope to make up for.  &#xD;&#xA;&#xD;&#xA;When a Corsair can increase your party&apos;s Critical Hit rate, Accuracy, Ranged Accuracy, Attack, Store TP, Magical Attack, and give Double Attack to everybody... why people would still want a trivial and very marginal EXP bonus is beyond me.   &#xD;&#xA;&#xD;&#xA;Now, on the flip side, the decision whether to use or not to use __Corsair&apos;s Roll__ (early on) can be highly situational. For instance, before Lv.40 and __Evoker&apos;s Roll__, the mages don&apos;t really have a worthwhile second roll. Also, there may be circumstances where you&apos;d like to apply __Corsair&apos;s Roll__ to a particular individual in order to close a small EXP gap; but those situations don&apos;t arise very often.&#xD;&#xA;&#xD;&#xA;Some Corsairs will try to end a #4 or #5 EXP chain with __Corsair&apos;s Roll__.  Although it&apos;s possible, it&apos;s up to the individual Corsair whether or not they can fit it into their standard roll order.&#xD;&#xA;&#xD;&#xA;So, in summary; although it&apos;s not universal, most ~~good~~ Corsair&apos;s know how to play their job—they don&apos;t need you being demanding of them or telling them what rolls they should use.  So if you&apos;re not consistently  getting __Corsair&apos;s Roll__ past Lv.14, Lv.31, or Lv.40, please don&apos;t keep pestering them.  &#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;1 Know When To Hold &apos;Em, Know When To Fold &apos;Em&#xD;&#xA;&#xD;&#xA;Each Roll has a __Lucky__ and __Unlucky__ number. &#xD;&#xA;&#xD;&#xA;The potency of a roll normally corresponds to your running total for that roll; a __Ninja Roll__ of 3 provides less +evasion than a __Ninja Roll__ of 7. However, the __Lucky/Unlucky__ numbers are an exception; if you hit a __Lucky__ number, it will enhance your roll to be slightly less powerful than that of an 11 (the maximum effect)—an __Unlucky__ number will reduce the potency of the effect to be slightly more than a total of 1 (the minimum effect).&#xD;&#xA;&#xD;&#xA;Also, if you go over 11, you will __Bust__ and you (the Corsair) will receive a negative penalty; for example, if you __Bust__ on __Ninja Roll__, you will receive an Evasion debuff (-evasion) for the duration of the __Bust__ — which is five minutes.&#xD;&#xA;&#xD;&#xA;For example, let&apos;s break down the ever-popular __Evoker&apos;s Roll__:&#xD;&#xA;{table}Evoker&apos;s Roll|WITHOUT\\Summoner|WITH\\Summoner|Double-Up?&#xD;&#xA;roll a __I__|+1 MP|+2 MP|Yes&#xD;&#xA;roll a __II__|+1 MP|+2 MP|Yes&#xD;&#xA;roll a __III__|+1 MP|+2 MP|Yes&#xD;&#xA;roll a __IV__|+1 MP|+2 MP|Yes&#xD;&#xA;roll a __V__ ~~(lucky)~~|+3 MP|+4 MP|No!&#xD;&#xA;roll a __VI__|+1 MP|+2 MP|Yes&#xD;&#xA;roll a __VII__|+1 MP|+2 MP|Yes&#xD;&#xA;roll a __VIII__|+2 MP|+3 MP|No&#xD;&#xA;roll a __IX__ ~~(unlucky)~~|+1 MP|+2 MP|No &#xD;&#xA;rolla a __X__|+2 MP|+3 MP|No&#xD;&#xA;roll an __XI__|+4 MP|+5 MP|No&#xD;&#xA;{table}&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;1 Roll List&#xD;&#xA;&#xD;&#xA;{table}|Roll Name|Lv.|Effect|Lucky#|Unlucky#&#xD;&#xA;{image:Die.jpg}|__Corsair&apos;s Roll__|5|Increases the amount of experience points earned by party members within area of effect.|5|9&#xD;&#xA;{image:Die.jpg}|__Ninja Roll__|8|Enhances evasion for party members within area of effect.|4|8&#xD;&#xA;{image:Die.jpg}|__Hunter&apos;s Roll__|11|Enhances accuracy and ranged accuracy for party members within area of effect.|4|8&#xD;&#xA;{image:Die.jpg}|__Chaos Roll__|14|Enhances attacks for party members within area of effect.|4|8&#xD;&#xA;{image:Die.jpg}|__Magus&apos;s Roll__|17|Enhances magic defense for party members within area of effect.|2|6&#xD;&#xA;{image:Die.jpg}| __Healer&apos;s Roll__|20|Increases the amount of MP recovered while healing for party members within area of effect.|3|7&#xD;&#xA;{image:Die.jpg}|__Puppet Roll__|23|Enhances pet accuracy for party members within area of effect.|4|8&#xD;&#xA;{image:Die.jpg}|__Choral Roll__|26|Decreases spell interruption rate for party members within area of effect.|2|6&#xD;&#xA;{image:Die.jpg}|__Monk&apos;s Roll__|31|Enhances &quot;Subtle Blow&quot; effect for party members within area of effect.|3|7&#xD;&#xA;{image:Die.jpg}|__Beast Roll__|34|Enhances pet attacks for party members within area of effect.|4|8&#xD;&#xA;{image:Die.jpg}|__Samurai Roll__|37|Enhances &quot;Store TP&quot; effect for party members within area of effect.|2|6&#xD;&#xA;{image:Die.jpg}|__Evoker&apos;s Roll__|40|Gradually restores MP for party members within area of effect.|5|9&#xD;&#xA;{image:Die.jpg}|__Rogue&apos;s Roll__|43|Improves critical hit rate for party members within area of effect.|5|9&#xD;&#xA;{image:Die.jpg}|__Warlock&apos;s Roll__|46|Enhances magic accuracy for party members within area of effect. |4|8&#xD;&#xA;{image:Die.jpg}| __Fighter&apos;s Roll__|49|Improves &quot;Double Attack&quot; rate for party members within area of effect.|5|9&#xD;&#xA;{image:Die.jpg}|__Drachen Roll__|52|Enhances pet magic attack and magic accuracy for party members within area of effect.|3|7&#xD;&#xA;{image:Die.jpg}|__Gallant&apos;s Roll__|55|Grants a damage reflection effect to party members within area of effect.|3|7&#xD;&#xA;{image:Die.jpg}|__Wizard&apos;s Roll__|58|Enhances magic attack for party members within area of effect.|5|9&#xD;&#xA;{table}&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;1 Corsair Artifact Armor&#xD;&#xA;{table}Name|Type|Level|Defense|Stats&#xD;&#xA;[Trump Gun]|Marksmanship|Lv.40||DMG:28\\Delay:480\\AGI+2\\Ranged Accuracy+2&#xD;&#xA;[Corsair&apos;s Culotte]|Legs|Lv.52|DEF:28|HP+20\\INT+3\\Enmity -3&#xD;&#xA;[Corsair&apos;s Gants]|Hands|Lv.54|DEF:11|HP+10\\DEX+2\\MND+2\\Parrying Skill +5&#xD;&#xA;[Corsair&apos;s Bottes]|Feet|Lv.56|DEF:11|HP+10\\STR+2\\AGI+2\\Ranged Accuracy +2&#xD;&#xA;[Corsair&apos;s Frac]|Body|Lv.58|DEF:42|HP+15\\DEX+2\\AGI+2\\Ranged Accuracy +8&#xD;&#xA;[Corsair&apos;s Tricorne]|Head|Lv.60|DEF:22|HP+8\\STR+2\\Ranged Accuracy +8\\Enhances &quot;Quick Draw&quot; effect&#xD;&#xA;{table}&#xD;&#xA;&#xD;&#xA;----&#xD;&#xA;1 Other Roll Data (In Progress; Unconfirmed)&#xD;&#xA;&#xD;&#xA;{table}Corsair&apos;s Roll|WITH\\Corsair (sub)|WITH\\Corsair (main)&#xD;&#xA;roll a __I__|-|+7% EXP&#xD;&#xA;roll a __II__|-|+7% EXP&#xD;&#xA;roll a __III__|-|+7% EXP&#xD;&#xA;roll a __IV__|-|+7% EXP&#xD;&#xA;roll a __V__ ~~(lucky)~~|-|+16% EXP&#xD;&#xA;roll a __VI__|-|+9% EXP&#xD;&#xA;roll a __VII__|-|+9% EXP&#xD;&#xA;roll a __VIII__|-|+12% EXP&#xD;&#xA;roll a __IX__ ~~(unlucky)~~|-|+7% EXP&#xD;&#xA;rolla a __X__|-|+14% EXP&#xD;&#xA;roll an __XI__|-|+24% EXP&#xD;&#xA;{table}&#xD;&#xA;&#xD;&#xA;{table}Wizard&apos;s Roll|WITHOUT\\Black Mage|WITH\\Black Mage&#xD;&#xA;roll a __I__|-|+5% Magic Attack&#xD;&#xA;roll a __II__|-|+5% Magic Attack&#xD;&#xA;roll a __III__|-|+6% Magic Attack&#xD;&#xA;roll a __IV__|-|+6% Magic Attack&#xD;&#xA;roll a __V__ ~~(lucky)~~|-|+11% Magic Attack&#xD;&#xA;roll a __VI__|-|+7%  Magic Attack&#xD;&#xA;roll a __VII__|-|+7% Magic Attack&#xD;&#xA;roll a __VIII__|-|+7% Magic Attack&#xD;&#xA;roll a __IX__ ~~(unlucky)~~|-|+4% Magic Attack&#xD;&#xA;rolla a __X__|-|+8% Magic Attack&#xD;&#xA;roll an __XI__|-|+13% Magic Attack&#xD;&#xA;{table}&#xD;&#xA;&#xD;&#xA;{table}Healer&apos;s Roll|WITHOUT\\White Mage|WITH\\White Mage&#xD;&#xA;roll a __I__|+1 hMP|-&#xD;&#xA;roll a __II__|+1 hMP|-&#xD;&#xA;roll a __III__ ~~(lucky)~~|+7 hMP|-&#xD;&#xA;roll a __IV__|+2 hMP|-&#xD;&#xA;roll a __V__|+2 hMP|-&#xD;&#xA;roll a __VI__|+3 hMP|-&#xD;&#xA;roll a __VII__ ~~(unlucky)~~|+1 hMP|-&#xD;&#xA;roll a __VIII__|+4 hMP|-&#xD;&#xA;roll a __IX__|+4 hMP|-&#xD;&#xA;rolla a __X__|+5 hMP|-&#xD;&#xA;roll an __XI__|+9 hMP|-&#xD;&#xA;{table}&#xD;&#xA;&#xD;&#xA;{table}Chaos Roll~~*~~|WITHOUT\\Dark Knight|WITH\\Dark Knight&#xD;&#xA;roll a __I__|+4%|+11%&#xD;&#xA;roll a __II__|+4%|+11%&#xD;&#xA;roll a __III__|+4%|+11%&#xD;&#xA;roll a __IV__ ~~(lucky)~~|+12%|+18%&#xD;&#xA;roll a __V__|+6%|+12%&#xD;&#xA;roll a __VI__|+7%|+13%&#xD;&#xA;roll a __VII__|+7%|+13%&#xD;&#xA;roll a __VIII__ ~~(unlucky)~~|+1%|+7%&#xD;&#xA;roll a __IX__|+8%|+15%&#xD;&#xA;rolla a __X__|+10%|+16%&#xD;&#xA;roll an __XI__|+18%|+25%&#xD;&#xA;{table}&#xD;&#xA;&#xD;&#xA;{table}Evoker&apos;s Roll|WITHOUT\\Summoner|WITH\\Summoner&#xD;&#xA;roll a __I__|+1 MP|+2 MP&#xD;&#xA;roll a __II__|+1 MP|+2 MP&#xD;&#xA;roll a __III__|+1 MP|+2 MP&#xD;&#xA;roll a __IV__|+1 MP|+2 MP&#xD;&#xA;roll a __V__ ~~(lucky)~~|+3 MP|+4 MP&#xD;&#xA;roll a __VI__|+1 MP|+2 MP&#xD;&#xA;roll a __VII__|+1 MP|+2 MP&#xD;&#xA;roll a __VIII__|+2 MP|+3 MP&#xD;&#xA;roll a __IX__ ~~(unlucky)~~|+1 MP|+2 MP&#xD;&#xA;rolla a __X__|+2 MP|+3 MP&#xD;&#xA;roll an __XI__|+4 MP|+5 MP&#xD;&#xA;{table}&#xD;&#xA;&#xD;&#xA;~~* There is a level-based penalty on this roll when the COR is lower-level than the target\\(COR Lv. ÷ TargetJob Lv. x Bonus Total = %).~~&#xD;&#xA;&#xD;&#xA;__See Also:__\\&#xD;&#xA;[Bard] | [Beastmaster] | [Black Mage] | [Blue Mage] | [Dark Knight] | [Dragoon] | [Monk] | [Ninja] | [Paladin] | [Puppetmaster] | [Ranger] | [Red Mage] | [Samurai] | [Summoner] | [Thief] | [Warrior] | [White Mage]</s:content>
        <s:mTime>2007-03-13 21:38:17.754</s:mTime>
        <s:cTime>2006-05-03 18:48:42.282</s:cTime>
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