One evening, when asking a level 75 Summoner what the odds would be of taking down Fenrir Prime with the following party configuration: PLD/WAR, MNK/WAR, THF/NIN, WHM/BLM, BLM/WHM, and RDM/WHM (all 74-75), the answer I got was “Death”. This Summoner went on to explain that the
only way to defeat Fenrir Prime would be to have five 70+ Summoners and one 70+ blink tank (i.e. Ninja).
Well, as a Thief, I wasn’t satisfied with that answer. Most of us, especially the casual gamers, are going to find it hard, if not impossible, to find five or more 70+ Summoners at any given moment who are willing and eager to help take down Fenrir Prime.
Not only that, but at this stage in the game, I’ve come to realize that when people say things like “it’s impossibly hard”, “good luck, instant death”, or "have fun dying" they’re usually full of it. It’s all negative hype, and if someone says something can’t be done, it usually, easily can.
It seems that people like to exaggerate the relative difficulty of things so that they can (a) scare people into no doing them, (b) opt out of helping.
Naria’s thoughts on this were that a majority of players and parties just aren’t very good; so of course events that are, in actuality, decent challenges, appear to them as being incredibly tough.
Now, I’m not trying to say that Fenrir Prime isn’t difficult. Not by any means. However, he is
much,
much easier than people think; and a normal party configuration, well prepared and with a little luck on their side,
can beat him. Maybe it's not as easy as five Summoners and a blink tank, but it can be done. How do I know? Because I've done it (and beat the record doing it).
Therefore, this guide is going to be based solely for traditional party configurations. I’ll excerpt the Summoner x5 Leviathan Tidal Wave Astral Flow strategy for the time being, since this seems to be the rather well-known approach.
First off, it is more than likely that people are going to die. If you’re determined to go into this battle, go in prepared, knowing this. However, if anyone dies relatively early in the fight (far before Fenrir Prime’s two-hour ability), it is suggested that you leave the BC immediately; especially the WHM so that they may Raise III their fallen comrades.
Fenrir Prime
Let’s talk a little about
Fenrir Prime.
- Fenrir Prime’s physical attacks hit hard. Very hard.
- He uses a Dispelga AoE attack which instantly dissolves buffs and foood effects.
- He frequently uses Moonlight Charge (inflicts physical damage on the target and pushes them back with an added darkness effect) and Eclipse Bite (inflicts three melee attacks on the same target).
- Uses his two-hour ability (at about ½ life) called Howling Moon (initiates a massive darkness-based AoE attack) and does around 900 damage.
- One thing to note: Fenrir’s two-hour ability can be stunned!
- He is based on the Dark element; in other words, he is strong against Dark but weak against Light. So try to make Light-based Skillchains such as Transfixion or Fusion.
- Full and New Moon are when Fenrir's abilities are enhanced. Avoid this battle during these two moon cycles. Also, it's not wise to attempt this fight during Darksday. In other words, 50% Waxing/Waning on Lightsday is the optimal.
The Battle With Fenrir Prime
Come prepared! Spend some gil getting the highest quality food, potions, drinks, au laits, and medicines. Have everyone bring pro-ethers and hi-potions. Have you melees bring a stack of Sleeping Potion and an Icarus Wing. It is also recommended to use Reraisers or Reraise Scrolls prior to battle. Treat this battle as you would your Maat fight. Arm yourself to the teeth with as many potions for healing yourself as possible.
Make sure you have all the proper
macros set up for potion usage, spells (e.g. Stun), and two-hours (e.g. Bard’s Soul Voice and Dark Carol). This is very important!
Also, know the order of your Light-based skillchains and use them as frequently as you can.
It’s also important to note that it’s not very wise to attempt this battle during a Full/New Moon on Darksday… Try to plan this battle around a 50% waxing/waning on Lightsday; this should cut down Fenrir Prime’s damage considerably.
Before you enter the BC, have your melees (especially those making a light skillchain) sleep their TP to 300% using Sleep Potions and an Opo-opo necklace. Buff up on blinks, stoneskins, protects, shells, carols, ballads, etc. Rest any spent MP to full. Eat food, drink potions, medicines, etc.
Once you enter the BC, get ready to make your first Light Skillchain immediately.
If you have a THF in the party, have them close the skillchain with Sneak Attack/Trick Attack to staple the hate on your main tank (PLD or NIN).
Mages, stand far enough away from the melee battle so that you avoid Fenrir Prime’s AoE attacks, his Dispelga, and his eventual two-hour (if he fails to get stunned).
White Mages, make sure that your Paladin always has his HP as high as possible. If the battle ends quickly, this shouldn’t be a problem. However, if it drags on too long, too much MP will be burned. Having a Red Mage, Bard, Black Mage, or Summoner to backup Cure and Refresh during the first half of the fight will make this battle much easier.
Basically, when it’s time to engage Fenrir Prime, you can either SA/TA staple him to your Paladin or have the Paladain and Thief or Ninja (the only two jobs with high enough evasion) trade hate back and forth. If your Thief or Ninja has an Evasion rating higher than 120, Fenrir Prime should miss about 30%-40% of the time. Back this up with Uusuemi: Ni and Utsuemi: Ichi. Unfortunately, he hits hard enough that anyone with a /NIN sub (including Thief) probably won't last more than a couple hits.
With the right equipment, Fenrir should only be hitting your Paladin for around 150 HP per attack. It might be prudent to have an Earth Staff handy for the +4 VIT and the -20% Physical Damage.
Other melees, including Monk, Dark Knight, Dragoon, Ranger, and Samurai: sit back and constantly whack away at Fenrir Prime. Use hi-potions as you need them to keep yourself healed if you get low; your White Mage (and mages) will be kept very busy healing your Paladin/main tank.
White Mages must also be constantly looking to cast Erase and Paralyna on the Paladin; you might want to forget about recasting buffs because of the constant Dispelga AoE.
Bard, Black Mage, Summoner and Red Mage should back-up heal for the first half of the fight. Red Mage should Refresh as often as needed and Black Mage should watch their nukes to avoid stealing hate, especially since Fenrir Prime can one-shot a tarutaru Black Mage.
Bards should constantly be using Ballad so that MP stays as high as possible. If your mage’s MP runs dry prematurely, have the Bard use Soul Voice and Ballad on the mages and Dark Carol and Ballad II on the Paladin and melees.
Once you see Fenrir Prime prepare
Howling Moon, his two-hour ability, have your Dark Knight or Black Mage immediately attempt to Stun him. If this fails, pray that your melee’s have high enough HP (this ability does around 850 damage to your entire party) and that your mages are far enough back not to receive damage. If you have a Bard in the party and they haven’t currently used their two-hour, have them use Soul Voice and keep up Ballad and Dark Carol.
If you’ve gotten this far and at least 4/6 of your party is alive (depending on the jobs), chances are that you’re in good shape to defeat Fenrir Prime.
Here’s where it’s the Paladin and Black Mage’s turn to shine. As soon as possible, after Fenrir Prime’s two-hour, have your Paladin use Invincible. Black Mages should then immediately activate Manafont and nuke their little hearts out; Invincible should keep the hate off.
Once the Paladin has used his two-hour, your White Mage can run up to the melees and use Benediction (if HP is low and such usage is warranted).
If there is a Summoner in your party, have them use Leviathan’s Tidal Wave repeatedly (does about 250-1000 damage). If you can get all three off, the better.
If your melee’s have damage-based two-hours (i.e. Hundred Fists, Meikyo Shisui, Eagle-Eye Shot), use them immediately.
Fenrir Prime should be pushed down relatively quickly.
Now you are able to summon Fenrir! Just think, if you could infuse all of Fenrir’s status boots onto a piece of armor, it would sell for millions of gil; some of his abilities give +8 DEX, +8 AGI, +5 STR, etc.
If you’re not down with summoning, you can choose from some nifty earring, etc.
Naria's Notes (RNG)
Well I assume Juhle will edit this soon, as we've given this pooch a pounding today. For rangers, here's what you need to know:
to bring: eye drops, hi-potions, opo necklace, sleep potions, icarus wing, hellfire, silver bullets, and your usual gear, subjob:Nin.
to do: upon engaging: do a light skillchain (see below), use icarus wing, do another light chain, sharp, barrage, slug shot, eagle eye shot, and then keep firing and SC when/if you can. Use eye drops when you get blinded and hi-potions when he 2hrs.
Light Chains
Seriously folks… if you can't research light chains you really shouldn't be doing stuff like Fenrir. The good 2-part light chains go like this:
Heavy Shot (Rng) <<>> Shark Bite (Thf)
Wheeling Thrust (Drg) <<>> Dragon Kick (Mnk)
Tachi: Kasha (Sam) <<>> Spinning Slash (Drk - GSD)
Mistral/Decimation (AXE) <<>> Savage Blade (SWD)
Hexa Strike (why?) <<>> Black Halo (desperate?)
aything above on this side <<>> anthing above on this side
See? it's easy. For these 2-part Lights, the order doesn't matter.
If you can connect (and burst) 2 light chains, plus eagle eye, barrage, and slug shot, he'll be dead. If you miss one of them, you gotta whittle him down to 0 with a bit more old fashioned fighting.
Paladin, Ninja
Thief
Warrior, Monk, Dark Knight, Ranger, Dragoon, Samurai
White Mage Notes
Hate should always be on the PLD, so focus healing on them first. Other party members shouldn't be taking damage (until Fenrir's 2hr). If Fenrir dispels protect and shell before he uses his 2hr, make sure and have someone take up healing for a bit while you reapply them.
Dispelga has the ability to dispel your reraise, so be aware, if your reraise is dispelled, keep out of AoE range.
Howling Moon can kill you, even if your HP is topped off.
Keep macros for paralyna and blinda handy for Fenrir's other status effect attacks. Tho, honestly, you'll have your hands full keeping your tank alive, so status effects really should be left to other party members with /whm.
Black Mage
Bard
Red Mage, Summoner
Beastmaster
Grocery List
Remedy
Hi-Potion ( )
Eye-Drops
Sleeping Potion (12)
Icarus Wing
Yagudo Drinks ( )