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Dynamis Xarcabard

Created by mashengo. Last edited by Juhle, 2 years and 339 days ago. Viewed 1,228 times. #14
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Dynamis Xarcabard

At the start of this event, one rng or smn can quickly dispatch a 15min timekeeper (T1) en route to the first camping site. Make sure this person dies in a raisable place. Have the rest of your group wait at end of the opening tunnel (1) while this is being done to avoid linking.

step1


Once at the camp site (2), you'll be death pulling the second timekeeper, a dynamis eye. As in Dynamis Beaucedine, these eyes can cast level 2 and 3 -aga spells and their sleepga can be deadly, make sure your group is prepared (poison pots).

step2

This death pull is more of an art than a science. Upon aggroing the eye and having it's demon spawns appear, if your puller runs too quickly or dies too far east, the following demons may path back too far south, within aggro range of your camp site. Make sure your puller and tanks are on the ball to quickly identify this threat.

step3


Still at the same camp site, it's time to pull the first of 15 demon NMs. Each NM is job specific. They spawn in groups of three at each of Xarcabard's "podiums" and are indicated on the map by the 3 red dots. Also on the podium are 3 eyes. Once your group is experienced (and big) enough, you should be able to handle 2 maybe 3 demons at one time, however, with the eyes, it'll still be safer to death pull. The demons on this first podium are:

  • Duke Berith (RDM)
  • Marquis Decarabia (WAR)
  • Count Zaebos (BRD)
step4

On these NM pull maps, i've made 3 notations. First, the red line which indicates the path the death puller should use, their death spot indicated by the perpendicular endpoint. Second, the blue path, showing where the tanks should position themseleves to adequately "pick" off the NM they want as they chase the death puller to bring to camp. Third, the "W" mark indicates a safe place for a white mage to hang out in order to raise the death puller in a timely fashion (so that they're ready for another pull by the time the group at camp has finished killing the current NM).

Make sure your raising whm is loaded with mp regen gear and food, since he'll usually be casting R3 on your death puller 3 times for each podium. If your death puller is not NIN or /NIN, it would also be useful for the whm to /smn for aerial armor before the pull.

Another note, for tanks pulling the demon NMs, once at camp, make sure and face the demon away from your group, especially your mages. Demons have a very powerful directional AoE attack that can easily kill a taru with blink and stoneskin down.


Upon finishing the first 3 NMs, you can now move to the next camp site (3). It's possible to camp here for the rest of the evening, if you so wish. The next group of NMs include:

  • Duke Gomory (MNK)
  • Marquis Andras (BST) and his pet wyvern Andras's Vouivre
  • Pince Seere (WHM)
step5

Please remember, each demon here has and will use their two hour ability, be ready to Stun the MNK.


Next 3 NMs are:

  • Count Raum (THF)
  • Marquis Nebiros (SMN) and his summon Nebiros's Elemental
  • Marquis Sabnak (PLD)
step6

Make sure to sleep that elemental!


At this next podium resides:

  • Count Vine (SAM)
  • Marquis Cimeries (RNG)
  • King Zagan (DRG) and his pet Zagan's wyvern
step7


The last three NMs are at the southern most podium.

  • Duke Scox (DRK)
  • Marquis Orias (BLM)
  • Marquis Gamygyn (NIN)
step8

Marquis Gamygyn's two hour can be quite painful which is usually why he's pulled last. After all demon NMs are done, another statue timekeeper (which can be easily soloed by a RNG or SMN) will pop (T3).


Dynamis Lord

Once you're done with these NMs, you can organize your group and make your way to defeat the dynamis lord. How you approach this, I'll leave to you. ;)

DL is guarded by several vangaurd dragons as well as two NM dragons, good luck. ^^

I also left off two other timekeepers on this map, one eye timekeeper between the first two podiums and another on the way to DL who is guarded by a line of demons. These are usually not required in order to have enough time to kill the demon NMs, however they provide valuable time if you're attempting to make your way to one of the weapon NMs.

For more detailed maps of the area, please consult:

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